Swamps: the price of choice
Text war drama, 1941
Free · Designed for iPad. Not verified for macOS.
At night a knock: a wounded man on the threshold. Treat him and you risk the whole village; refuse and you doom one of your own. So begins a winter you won't forget.
Polesia, 1941. German occupation. You are Mikhas, a young feldsher — the only healer for miles, now that the old doctor has been taken away. Both your own people and the enemy call you to their sick, and each side pulls you closer.
One night, a knock at the door. On the threshold stands a wounded Soviet pilot, shot down over the marshes. Treating him is a deadly risk — to you, to your wife, to the whole village. Turning him away means condemning one of your own. There is no clean way out. That night your war begins — the war of a man who only wanted to remain a healer.
A STORY WHERE CHOICE HAS A PRICE
"Swamps" is a text quest in the tradition of unflinching war prose: a small man, impossible decisions, consequences that catch up chapters later. There are no right answers — only a price, and you won't always be the one who pays it.
— A living village: your wife Alena, a reluctant headman, a policeman who used to be a neighbour, a herb-woman healer, a boy runner. Each has their own truth — and their own memory of what you did.
— Every day is a choice of where to spend yourself: your wife waits at home, the wounded man in the cellar, the sick across the village, the enemy in the commandant's office counting your steps.
— Scarce supplies: spirit, morphine, food. Who do you give the last of it to?
— Two forces pull at you: the forest and the commandant's office. You can take from both — but every favour is written down, and one day the accounts come due.
— Decisions carry from chapter to chapter: someone you save in autumn returns in winter — and so does the debt.
— Hunger, frost and typhus are enemies no weaker than men. A healer who doesn't spare himself saves no one.
NO GLOSS
This is not a story about a superhero. It's about a tired man with a medical bag who decides every morning whom to treat, what to say, and what to keep silent — as the war closes in. Sometimes a healer is simply the one who stayed.
— Several chapters of dense story and dozens of scenes that don't appear on every playthrough.
— Branches that truly diverge: different paths through a chapter, different endings, different debts.
— High replayability: walk the winter as a man of the forest, as the Germans' "useful man" — or try to belong to no one. If you can.
— Plays one-handed, offline, with no timers, ads or in-app purchases. Just you and the text.
Available in Russian, Belarusian and English.
Part one of a trilogy. The story continues.
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
• Ambient background music — a distinct drone for each chapter.
• Illustrations for key story scenes.
• Progress carries over more reliably across updates — your current day within a chapter is kept.
• Minor fixes and improvements.
The developer, Herman Koshur, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Herman Koshur
- Size
- 38.2 MB
- Category
- Adventure
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPad
Requires iPadOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
- iPhone
- Languages
English and 2 more
- English, Belarusian, Russian
- Age Rating
13+
- 13+
- Infrequent
Realistic Violence
Mature or Suggestive Themes
Horror/Fear Themes
Alcohol, Tobacco, Drug Use or References
Guns or Other Weapons
- Copyright
- © 2026 Herman Koshur
