Swamps: the price of choice

Text war drama, 1941

Free · Designed for iPad. Not verified for macOS.

At night a knock: a wounded man on the threshold. Treat him and you risk the whole village; refuse and you doom one of your own. So begins a winter you won't forget. Polesia, 1941. German occupation. You are Mikhas, a young feldsher — the only healer for miles, now that the old doctor has been taken away. Both your own people and the enemy call you to their sick, and each side pulls you closer. One night, a knock at the door. On the threshold stands a wounded Soviet pilot, shot down over the marshes. Treating him is a deadly risk — to you, to your wife, to the whole village. Turning him away means condemning one of your own. There is no clean way out. That night your war begins — the war of a man who only wanted to remain a healer. A STORY WHERE CHOICE HAS A PRICE "Swamps" is a text quest in the tradition of unflinching war prose: a small man, impossible decisions, consequences that catch up chapters later. There are no right answers — only a price, and you won't always be the one who pays it. — A living village: your wife Alena, a reluctant headman, a policeman who used to be a neighbour, a herb-woman healer, a boy runner. Each has their own truth — and their own memory of what you did. — Every day is a choice of where to spend yourself: your wife waits at home, the wounded man in the cellar, the sick across the village, the enemy in the commandant's office counting your steps. — Scarce supplies: spirit, morphine, food. Who do you give the last of it to? — Two forces pull at you: the forest and the commandant's office. You can take from both — but every favour is written down, and one day the accounts come due. — Decisions carry from chapter to chapter: someone you save in autumn returns in winter — and so does the debt. — Hunger, frost and typhus are enemies no weaker than men. A healer who doesn't spare himself saves no one. NO GLOSS This is not a story about a superhero. It's about a tired man with a medical bag who decides every morning whom to treat, what to say, and what to keep silent — as the war closes in. Sometimes a healer is simply the one who stayed. — Several chapters of dense story and dozens of scenes that don't appear on every playthrough. — Branches that truly diverge: different paths through a chapter, different endings, different debts. — High replayability: walk the winter as a man of the forest, as the Germans' "useful man" — or try to belong to no one. If you can. — Plays one-handed, offline, with no timers, ads or in-app purchases. Just you and the text. Available in Russian, Belarusian and English. Part one of a trilogy. The story continues.

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• Ambient background music — a distinct drone for each chapter. • Illustrations for key story scenes. • Progress carries over more reliably across updates — your current day within a chapter is kept. • Minor fixes and improvements.

The developer, Herman Koshur, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

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    The developer does not collect any data from this app.

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    Seller
    • Herman Koshur
    Size
    • 38.2 MB
    Category
    • Adventure
    Compatibility
    Requires iOS 15.0 or later.
    • iPhone
      Requires iOS 15.0 or later.
    • iPad
      Requires iPadOS 15.0 or later.
    • iPod touch
      Requires iOS 15.0 or later.
    • Mac
      Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
    Languages
    English and 2 more
    • English, Belarusian, Russian
    Age Rating
    13+
    • 13+
    • Infrequent
      Realistic Violence
      Mature or Suggestive Themes
      Horror/Fear Themes
      Alcohol, Tobacco, Drug Use or References
      Guns or Other Weapons
    Copyright
    • © 2026 Herman Koshur