New in 1.3: badges on your Profile, three balls you can only unlock by playing, and Weekly Race Season 1 from 19 October. Playable with VoiceOver on iPhone.
Pegfall is a one-handed pegboard physics roguelite where every shot draws an orb from your deck. Aim, bounce through a living board, build ruthless combos, and descend into the Maw.
PLAY WITH VOICEOVER ON iPHONE
Accessible play turns on by itself while VoiceOver is running.
The board is built around one Aim control, with Status, Board summary and Last result next to it.
By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path.
Double-tap to fire. When the balls stop, you hear the damage and what is left on the board.
Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it.
Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn.
While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then.
VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us.
▸ READ THE BOARD, THEN SHOOT
A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire.
▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS
Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor.
▸ BUILDS THAT STACK
20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one.
▸ THE BOARD FIGHTS BACK
From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board.
▸ ENDLESS, DAILY AND WEEKLY
Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up.
▸ GET STRONGER AS YOU PLAY
Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers.
▸ BADGES AND BALLS YOU CANNOT BUY
Your achievements are badges on your Profile, with badges for finishing the Weekly Race week after week, playing the Daily Challenge on many days and going deep in Endless. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing.
▸ THEMES AND SOUNDS IN THE SHOP
The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first).
▸ MADE TO BE PLAYED BY MORE PEOPLE
VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets.
Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play.
▸ MOBILE-NATIVE
True portrait, one-handed, free to start. No energy timer and no premium wall.
Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.
This is a fun and bouncy accessible game. Thanks for making this playable by everyone.
Developer Response
Thank you so much, Leela! A game that everyone can play is exactly what I'm aiming for, and your words mean a lot to a solo developer. If you ever have an idea or run into something awkward, please tell me.Gökhan
• Supporters: the Supporter Pack now also includes the Glimmer note sound and the Pearl ball, and a small Supporter seal shows on your Profile and on the results you share. If you already own the pack, both arrive on their own.
• The Shop puts the melody from your part of the world first on its Sounds shelf.
• With VoiceOver, the ball now makes a soft tick when it hits a wall.
• A short vibration pattern ends every run: rising for a victory, falling for a defeat.
• Bosses announce themselves with a short sound when they appear and when they change phase.
• The pegs of the Cream theme are darker, so they are easier to see.
Version 1.3.1
The developer, suleyman gokhan birkin, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
Identifiers
Usage Data
Data Linked to You
The following data may be collected and linked to your identity:
Purchases
Contact Info
User Content
Identifiers
Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
The developer indicated that this app supports the following accessibility features. Learn More