CRUNCH: Studio Tycoon

Build a game empire — or burn

Free · Designed for iPad. Not verified for macOS.

Crunch, ship, survive. Run a game studio from a 1982 garage to an industry empire — through hits, flops, lawsuits, poaching, and the people you burn along the way. Build the empire. Keep the receipts. CRUNCH is a dark, cutthroat studio-management tycoon. You start alone in a 1982 garage with a little cash and a lot of nerve — and claw your way to a game-industry empire across fifty brutal years. Make games. Make money. Make enemies. DESIGN GAMES THAT MATTER (OR SELL) Pick a topic, a genre, and a platform, then steer three stages of development across nine craft fields. Balance design against technology, match your focus to what the genre demands, squash the bugs you can afford to, and ship it — then watch four critics decide your fate in real time. BUILD A TEAM. THEN MIND IT. Hire programmers, artists, designers, and writers, each with their own talent, traits, and breaking point. Crunch buys speed and costs souls. Push too hard and your best people burn out and walk — straight into a rival's open door. SURVIVE THE INDUSTRY Predatory publishers. A venture capitalist whose money is a leash. Lawsuits, leaks, scandals, console wars, and a charismatic rival who considers your existence a rounding error. Eighty-plus events force real trade-offs: money or morale, reputation or quality, your integrity or your survival. GROW AN EMPIRE Research new genres and engine features. Move out of the garage, into a studio floor, a tower, a campus. Build your own console. Launch a live-service operation the players never leave. Forty fictional platforms rise and fall across six eras of an industry that eats its own. EVERY CHOICE IS A TRADE An authored story with a cast you'll grow attached to — and multiple endings. The empire. The acquisition. The cult legend. The reckoning. The landfill. How you get there is up to you, and it costs something either way. - 14 genres, 44 topics, 40 platforms across 6 eras - A deep research tree, your own console, and live-service late game - 80+ branching events and a multi-act story with several endings - Sign in with Apple to sync your studio across devices via iCloud — or play as a guest - Designed for iPhone and iPad, with a clean, dark, native interface - No ads. No tracking. No third-party servers. Built in a garage. Like everything else worth keeping.

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    Seller
    • Franky Fernandez
    Size
    • 7 MB
    Category
    • Simulation
    Compatibility
    Requires iOS 26.0 or later.
    • iPhone
      Requires iOS 26.0 or later.
    • iPad
      Requires iPadOS 26.0 or later.
    • Mac
      Requires macOS 26.0 or later and a Mac with Apple M1 chip or later.
    • Apple Vision
      Requires visionOS 26.0 or later.
    Languages
    • English
    Age Rating
    9+
    Copyright
    • © 2026 Frank Fernandez