A roguelike all about buildcrafting—auto combat, your synergies, your call
Classic roguelike stakes meet extraction.
Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure.
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run.
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.
Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.
You shape your build with different Gear and Boons every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.
But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP.
Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape.
- Gear loss on death, or a successful extraction to keep your loot
- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go
The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
Absolutely love this game! The gameplay is addictive, the build variety is great, and being able to play offline is a huge win—especially when traveling or flying.My only disappointment is that the Endless Dungeon requires an internet connection. That really hurts when you’re traveling without service, since it would be the perfect mode to play offline.Still, an amazing game and one I highly recommend!
Developer Response
Thank you for the review and for recommending the game!Endless Dungeon is seasonal content with leaderboards and run verification, so it requires an internet connection. We understand this can be disappointing, especially when traveling without service.We appreciate your understanding and hope you continue enjoying the game, both at home and on your travels!
Great game just needs some QOL
Dan Rowan
This is a very fun autobattler with a solid gameplay loop. One small thing that needs to be fixed is if you have to swipe out of the game to answer a call or something you will lose a mid progress run. The ability to save loadouts and boons would help a lot with theory crafting builds and I would like to see a ranged variant for a character maybe with staves/bows/spear or something along those lines. The IAP are not too bad the only thing I don’t like is you can’t pay to permanently remove ads so even after supporting the game you have to watch them for extra “energy”.
Developer Response
Thanks for the detailed feedback! Some of the things you mentioned are actually already in the works, and we’ll definitely keep the rest in mind as we continue improving the game. Really glad you’re having fun with it, and thanks for taking the time to share your thoughts!
Good extraction game.
Astryiah
Good game, really the only thing I dislike is the energy system, for how many runs it takes to progress the baseline of 3 per day is far too little. Maybe gut it entirely or a one time payment to remove it. Hell I’d pay for a premium version of the app.Otherwise the game has a lot going for it, gameplay is fun, build craft is great, currently running an int stacking build using a sword that scales with int. I’d also like to see ranged weapons of some kind, or at least a couple of weapons focused around recharging and boosting the spells. Spell builds seem limited.
Developer Response
Thanks for the detailed review! It’s always great to see someone digging into the builds and finding their own combinations. Hopefully the revamped character info screen in the latest update helps with that a bit!We’ve heard a lot about the energy system lately. People are playing quite a bit more than we expected, so it’s made us rethink whether we have the balance right there.And thanks for the thoughts on weapons and spell builds too. We’ll keep them in mind!
Great Depth
Piprip
I’m someone who enjoys theory crafting wild builds, and I figured this one might scratch that itch a little bit, but I’ve been playing for over a week now and it’s only getting more and more satisfying. There are so many fun and unique pieces of equipment that I’m now chasing loot every run, and trying to figure out what my next silly build is gonna be. Right now it’s a build where I gain gold when I take damage, and stuff happens when I gain gold.
Developer Response
Thank you! One of our favorite things is seeing players come up with builds and interactions we never would have thought to try ourselves.We’re really glad the game gives you room to experiment and come up with your own silly builds. Hope you keep having fun with it!
- Added "?" Statue events to the Endless Dungeon
- Fixed gear effect issues with Twin Strike and additional attacks
- Fixed issues with obtaining Boons and gear
- Other bug fixes and quality-of-life improvements
Version 1.0.63
The developer, Sehyeon Heo, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
Identifiers
Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Identifiers
Usage Data
Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
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The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
Sehyeon Heo
Size
373 MB
Category
Roleplaying
Compatibility
Requires iOS 16.0 or later.
iPhone Requires iOS 16.0 or later.
Mac Requires macOS 13.0 or later and a Mac with Apple M1 chip or later.
Apple Vision Requires visionOS 1.0 or later.
Languages
English and 8 more
English, French, German, Japanese, Korean, Portuguese, Simplified Chinese, Spanish, Traditional Chinese