Auto-Battle Got Me Killed

AUTO BATTLE. YOUR BUILD.

Only for iPhone

Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.

iPhone

A roguelike all about buildcrafting—auto combat, your synergies, your call Classic roguelike stakes meet extraction. Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure. One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run. One more floor to the boss. But extract now, and every reward you've earned is yours to keep. Combat is automatic. Your character handles the fighting. You make two calls: What build to chase, and when to stop. You shape your build with different Gear and Boons every run. Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently. The better the synergy, the deeper you can go. The deeper you go, the greater the rewards. But the dungeon knows that too. A build that was cruising can still fall apart on a Special Floor or at the boss. If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP. Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape. - Gear loss on death, or a successful extraction to keep your loot - Synergy builds made from different Gear and Boons every run - Auto exploration and auto combat—the decisions are yours - Floors 1 through 10, with greater rewards and risks the deeper you go - Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts - Challenge the boss or extract now—the final choice of every run - Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go The thrill of creating a powerful build—and knowing when to stop. This dungeon demands both.

  • 4.6
    out of 5
    44 Ratings

- Added "?" Statue events to the Endless Dungeon - Fixed gear effect issues with Twin Strike and additional attacks - Fixed issues with obtaining Boons and gear - Other bug fixes and quality-of-life improvements

The developer, Sehyeon Heo, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Used to Track You

    The following data may be used to track you across apps and websites owned by other companies:

    • Identifiers
    • Usage Data
  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Identifiers
    • Usage Data
    • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
Sehyeon Heo
Size
373 MB
Category
Roleplaying
Compatibility
Requires iOS 16.0 or later.
  • iPhone
    Requires iOS 16.0 or later.
  • Mac
    Requires macOS 13.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English and 8 more
  • English, French, German, Japanese, Korean, Portuguese, Simplified Chinese, Spanish, Traditional Chinese
Age Rating
13+
  • 13+
  • Frequent
    Cartoon or Fantasy Violence
    Guns or Other Weapons

    Infrequent
    Horror/Fear Themes
    Alcohol, Tobacco, Drug Use or References

    Contains
    Advertising
In-App Purchases
Yes
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  • 30 Beer $1.99
  • 5-Day Beer Delivery II $4.99
  • Thunderbolt $5.99
Copyright
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