F-2 Missions

Carrier landing flight sim

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

A rebuilt cockpit, gyro steering and voiced radio. The carrier is full-size and underway, with a new catapult mission. Plus a new home, the F-2 GARAGE and a tutorial. REAL FLIGHT. REAL MISSIONS. FULL CONTROL. F-2 MISSIONS is built on one principle: everything the real jet can do is in your hands. No stability assists, no auto-throttle. You manage speed and energy yourself, reading the HUD and instruments like a real pilot — and your skill is the only upgrade. ■ AUTHENTIC FLIGHT MODEL ・Angle-of-attack based physics — holding a banked turn with back pressure emerges from the equations, not a script ・Rate-command roll with no auto-leveling; inverted flight is possible ・Control response scales with airspeed — the jet gets heavy when slow ・Assists live in the display, never in the controls: FLOLS meatball, steering cues and gate rings guide you without flying for you ■ A YEAR OF TRAINING — a prologue and six chapters, 25 missions Fly a rookie's first year in order, until the deck stops being out of reach. Your instructor is on the radio the whole way, telling you what to do next. ・OUT OF REACH — the prologue. Your first real deck, and three approaches ・BASIC AIRWORK — 2,700 metres of runway at Matsushima. Takeoff, climb, turn, touchdown — then at night, then in weather ・PAINTED DECK — a carrier deck painted onto the runway. Short, narrow, white lines. Touch-and-go and wire traps on solid ground ・CARRIER QUAL — the real thing. Calm daylight, crosswind, night traps, and finding the boat yourself. Scored 0–100 on sink rate, centerline, wire and AoA ・LOW LEVEL — low-level runs through real Japanese terrain: the Southern Alps, the Azusa valley at Kamikochi, the Fuji circuit and over the summit, plus an offshore gate slalom. Stay under the radar, hide behind ridgelines, follow the river ・FORMATION — hold station off a leader's wing, and hold position behind a tanker's boom ・CASE ONE — the final check ride. Join up over water, fly the formation, break, and bring it home ■ COCKPIT VIEW A fully modelled first-person cockpit — instrument panel, canopy, the lot. The HUD is not a screen overlay: it is projected onto the combiner glass in front of you, so the symbology slides across the world as you turn your head. And your head is not bolted to the airframe — every g the jet pulls goes through your neck, and catching a wire throws you forward in the straps. Read the meatball the way a pilot actually reads it: through the lens. ■ NORMAL / HARD / ACE Difficulty rises through the environment — night, rain, fog, crosswind — and stricter judging. Clear NORMAL to open HARD, and ACE beyond it. On ACE you manage the landing gear and afterburner fuel yourself. Built for pilots who want to know exactly how good they are. ■ REAL TERRAIN, REAL TOWNS Japanese skies built on national elevation data, with surveyed building footprints, trees and far terrain layered on top. The Matsushima coastline, the Azusa valley and the ridges of Fuji are all the real shapes. ■ DYNAMIC WEATHER Clear, overcast or night skies, rain, fog, wind direction and speed — the same stage never feels the same twice. ■ BEYOND THE COURSE Clear every mission at NORMAL rank or better to unlock FREE FLIGHT — assemble your own sortie from scene, weather, wingmen and music, and fly with no clock and no score. The sky you get for graduating. ■ REPLAY Every flight is recorded. Review your traps from the LSO's platform, a chase camera, the cockpit or a ridgeline spectator's view — then save and share the clip. Terrain data: Geospatial Information Authority of Japan (GSI) elevation tiles (DEM10B) Languages: English / Japanese Requires iOS 17 or later, iPhone, landscape only F-2 MISSIONS is an independent production, not affiliated with or endorsed by Mitsubishi Heavy Industries or any government or defense entity.

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■ A new cockpit The cockpit has been rebuilt inside: a round attitude indicator, a new instrument panel and frame, a rear-view mirror and eyebrow indicator lights. Every display now shows live values — radar top left, a north-up tactical map with your planned route in the centre, mission information top right, the engine bottom left. The HUD combiner glass is drawn too, and the HUD no longer blooms at night or fades into the sky by day. ■ Gyro steering Tilt the device to add rudder or bank on top of the stick. Choose which one, and how strong, in Settings. ■ Voiced radio Every line spoken in flight now has a voice — the instructor, the tower, the LSO and the ship, down to the flight tutorial's cards. The voices are Japanese with English subtitles; on the carrier, the air boss and the shooter speak English. Each sortie opens with an outside shot of the jet while the first calls are made, all six chapters open with a scene of their own, and the prologue has been rebuilt. The instructor reads the briefing on the stage select screen, and every chapter has its own music. ■ Catapult launches and a carrier underway Chapter 3 has a new mission, CAT SHOT. Start hooked to the catapult, talk to the air boss and the shooter, go to full power and launch — once you leave the bow, pulling up is up to you. The carrier is now full-size and steams at 25 knots, and you can see the wires, the tailhook and the aircraft parked on deck. ■ A new home screen The game now opens on a home screen over the sea and the carrier, where F-2s land, park and launch on the deck. ■ The F-2 GARAGE Turn the F-2 on the deck, swap weapons and drop tanks, and read the weight and performance. Take the same loadout straight out on a test flight in Free Flight. ■ A rebuilt CASE ONE The final chapter now takes off from Matsushima, joins up with the instructor's jet offshore, flies in formation to the ship, breaks and lands. It counts as a new mission, so it shows as uncleared even if you finished CASE ONE in v1.3. ■ A flight tutorial Nine lessons on banking and pulling, and on trading speed for climb and descent. No score and no record, so try as often as you like. ■ Flight model Let go of the stick and the bank stops dead. Drop tanks and weapons make the roll heavier. Pull all the way and you keep the G; run out of speed and you stall. Also: FIND THE BOAT now starts high and far out, so you plan your own descent and turn to the stern; a wire caught too fast no longer holds (it's a bolter), carrier approaches start 5 km behind the ship, FIRST CONTACT (aerial refuelling) has new start positions and a roomier refuelling box, rebuilt trees and forests, a redrawn afterburner plume and engine sound, and a one-time v1.4 trailer on first launch (skippable, and replayable from the menu any time).

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Seller
unvell inc.
Size
561.5 MB
Category
Simulation
Compatibility
Requires iOS 17.0 or later.
  • iPhone
    Requires iOS 17.0 or later.
  • iPad
    Requires iPadOS 17.0 or later.
  • Mac
    Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English and Japanese
Age Rating
4+
In-App Purchases
Yes
Copyright
© 2026 UNVELL Inc.