Seven shores. Seventy levels. One hatchling with a very long way to go. Dash past gulls and crabs, guard your Hydration, and reach the sea.
A tiny turtle. A very long crawl.
You hatch at the top of the beach. The sea is somewhere ahead, past the gulls, the crabs, the tyre tracks, and the heat. Nothing out here is on your side.
Turtle Escape is a one-handed portrait adventure about reading a beach and picking your moment. Three lanes, one hatchling, and a Hydration meter that never stops draining.
THE CRAWL
Swipe between three lanes and time your dash through the gap. Every dash costs Hydration, so speed is always a trade. Threats telegraph before they strike, so learn them, find the opening, and commit before it closes.
Seventy Story levels carry you across seven shores. Clear them all and the Second Tide reopens every one of them, harder.
SEVEN SHORES, SEVEN SETS OF RULES
Sunny Shore teaches you the crawl. Then come Wild Island, Tourist Resort, Neon City Coast, Volcanic Isle, Frozen Cove, and Radioactive Beach, each with its own hazards, weather, and pace. Learning a shore is most of surviving it.
MORE THAN THE STORY
Endless
Survive as long as you can. Every metre counts, and the pace never stops climbing.
Chill Ride
No score, no game over. Drift along a gentle beach collecting bubbles, foam, and keepsakes.
Weekly Challenge
One seeded run, identical for every player, refreshed every week.
THE LAGOON
Hatchlings you rescue swim, grow, and forage in a sanctuary of your own. Feed them, decorate their pool, and let them bring back what they find in the shallows.
Visiting turtles arrive in a bad way. Cut the tangled plastic off with the Snips, lift each barnacle with the Scraper, then soap, rinse, dry and treat the shell and the belly.
The tide washes litter in as well. Clear the drifting nets and plastic before they reach your turtles, and free any resident caught in them. Neither job is timed, and both pay.
THE TIDE ANVIL
Temper your shell toward one of four callings - Swift, Sturdy, Lucky, or Deft and that bonus follows you into every run. The first few temper levels are guaranteed. After that, fortune favours the bold.
COLLECT THE COAST
Shell skins, auras, charms, avatars, Collection Book entries, achievement rewards, daily and weekly Missions, and a Sand Pass season track to climb.
PLAY YOUR WAY
• Built for portrait, one hand, and short sessions.
• Plays offline.
• Sign in with Apple only if you want your save kept in the cloud.
• Fully playable in English and Turkish.
• Game Center achievements plus Endless and Weekly leaderboards.
• Rewarded ads are always opt-in, never forced.
• Remove Ads is a single one-off purchase.
The sea is close. The beach has other plans.
• The Shop's shell, aura and skin shelves now lead with your own collection. Whatever you are wearing comes first and is marked Equipped, so you no longer scroll a rarity list hunting for the one you already own.
• The Collection Book works both ways now. Open anything you own to equip shells, auras, turtle colours, avatars or frames right there, or pack Beach Gear for your next run.
• When a new batch of upgrades opens up, the beach tells you: a small note appears over the Shop until you have had a look. The Upgrades tab also counts how many upgrade levels you can afford right now.
• In the Lagoon, upgrading your den is a proper button again, with its price on it, and the sheet says what the next tier grants before you pay.
• The daily gift and welcome-back cards no longer blink to +0 as they close. They now hold the amount you just collected for the whole closing animation.
• An Endless or Weekly run cut short by the phone shutting the game down is banked on your next launch instead of vanishing. Your distance, your coins and your best are all kept.
• If a purchase is ever charged without the Starfish Pearls arriving, the game now spots it and credits them on your next launch. Payments that take a while to clear are covered too.
• Today's Deals counts down to the moment the shelf actually changes. The timer used to run on your phone's own clock, so a device set fast or slow disagreed with the deals above it.
• Run music now belongs to the beach you are on. Each region plays its own two themes instead of mixing in a pair of general ones.
• The interface tap is softer. Buttons now alternate between two quiet, recorded bubble pops, so a long stretch in the menus is easier on the ears.
• Your app icon now follows your Home Screen too: iOS 18 has its own dark and tinted hatchling artwork.
Version 1.2.2
The developer, Erim Icel, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
Location
Identifiers
Usage Data
Diagnostics
Data Linked to You
The following data may be collected and linked to your identity:
Identifiers
Usage Data
Diagnostics
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Purchases
Location
Identifiers
Usage Data
Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
The developer indicated that this app supports the following accessibility features. Learn More
Supported Features
Differentiate Without Color Alone
Reduced Motion
Information
Seller
Erim Icel
Size
113.2 MB
Category
Casual
Compatibility
Requires iOS 16.4 or later.
iPhone Requires iOS 16.4 or later.
iPad Requires iPadOS 16.4 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.