Away Kingdom
Grows while your phone rests
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Away Kingdom is the first mobile strategy game that rewards you for putting your phone down.
YOUR KINGDOM GROWS WHILE YOU'RE AWAY
Lock your screen and your kingdom keeps working. The longer you stay off your phone, the bigger your offline multiplier — gold piles up, heroes gain experience, and your castle rises. Come back, collect, and push to the next age.
BUILD A LIVING CITY
Place farms, lumber mills, barracks, and towers on a beautiful isometric map. Upgrade your castle through four ages — Ancient, Medieval, Renaissance, and Industrial — each unlocking new buildings and a richer skyline.
WAGE CLAN WARS
Form or join a clan, donate to grow it, and battle rival clans in weekly wars. Attack enemy castles, earn stars, and climb the leaderboards. Recruit heroes, craft spells, and research a full tech tree to sharpen your army.
A GAME THAT RESPECTS YOUR TIME
No dark patterns. No "always-on" pressure. Away Kingdom is built around real life — the hours you spend off your phone become your most powerful hours in the game.
FEATURES
• Offline engine: real away-time = kingdom progress
• Isometric city building across 4 ages
• Heroes, spells, and a deep research tree
• Clan system with chat, donations, and weekly wars
• Friends, 1v1 challenges, and global leaderboards
• Daily tasks, achievements, and a seasonal Battle Pass
• 9 languages · plays offline · syncs across devices
Your kingdom grows while you are away. Download Away Kingdom and turn your screen-free time into an empire.
Away Kingdom Premium — $3.99 per month, auto-renewable. Includes an ad-free experience, 300 gems every month and +20% production.
Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless it is turned off at least 24 hours before the end of the current period. You can manage or cancel it any time in your Apple Account settings.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://awaykingdom.com/privacy
more A new farm and real construction sites.
• The farm is redrawn: it grows level by level, and you can watch the crops ripen until they're ready to collect
• Every building now shows its own half-built state while it's being built or upgraded
• Watchtowers stand taller, and walls are laid in neat straight rows
• Your builder works more lively — and follows the site if you move it
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.1 13h ago
Your village stays yours.
• Reinstalled the game? It now tells you which account lives on this device so you can log straight back into your village
• Logging back in no longer walks you through founding a castle again
• Cleaner buildings: no stray shadows underneath, and your castle clearly towers over the rest
• The building ring's labels are easier to read
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.0 17h ago
Every minute you put your phone down now counts — and only those.
• Gold builds up from the moment you lock your phone until you unlock it. Close the game and keep scrolling, and those minutes don't count
• Allow Screen Time access once so your locked time is measured exactly; nothing ever leaves your phone
• When you come back, the away counter shows exactly what you'll collect
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.9 2d ago
The gold vault arrives, and the Treasury is back.
• Gold now fills a vault: your castle holds a full day away, and every Treasury level adds another day
• The Treasury is back with a brand-new look — build it to hold more gold
• Before you go offline you're told if your vault will fill, so no gold goes to waste
• The building ring is smaller and stays out of your village's way
• The gold mine, iron mine and quarry are redrawn
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.8 2d ago
Tidier village, faster start, a new look for the Middle Ages.
• Buildings sit neatly on their plots again, and the building menu is smaller and tidier
• The Middle Ages get the new art: every building is redrawn and grows with each level
• The opening screen is back, and loading is now a single bar
• Each building opens in its own age — the gold mine, iron mine and stable arrive with the Middle Ages
• League rewards now have a clear Collect button
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.7 4d ago
A brand-new look for your kingdom.
• Every first-age building is redrawn: each level now visibly grows, and you can always tell what a building is at a glance
• Your castle is always the biggest building in the village
• The archery range, market and tavern now change as you upgrade them
• Buildings fit neatly on their plots — no more overlapping neighbours
• Collected gems fly cleanly to your balance
• Small text fixes in English and Arabic
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.6 5d ago
A quicker, smoother start.
• Getting started is faster: one short question, and your ruler arrives with a name and portrait ready — change them anytime
• Celebrations close on their own, so you're back to building sooner
• Tutorial hints always fit on screen, in every language
• Upgrade suggestions show full building names and costs
• Many small layout and text fixes across the game
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.5 6d ago
Every upgrade now feels like one.
• Level-ups are a moment: the old building sinks into dust and the new one rises with a golden burst
• Higher-level buildings always look bigger than lower ones
• A new army screen: see your training queue and train any troop with one tap. MAX never goes past your capacity
• The barracks shows what it's training, with a timer, right on the map
• Clan requests, aid and war attacks now show badges on the clan button and inside the clan
• Bigger, clearer building buttons
• Time away is tracked more reliably on iPhone, even when the game is closed
• Fixes for crashes on older iPads, and many smaller fixes
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.4 Oct 3
Battles you'll want to watch.
• Brand-new battles: your army marches on the enemy village, arrows fly, buildings burn and collapse, and the castle falls in a cloud of dust
• Stars pop the moment you earn them, and every battle ends on the real result
• Achievements redesigned: every series visible, clear next goals, and a few that could never unlock now can
• Daily rewards grow with your castle, and missing a day no longer resets your week
• Tap a clan member or a player on the leaderboard to visit them and add them as a friend
• No clan yet? We suggest a few to join — or found the first one
• Friends away from their phone now show as "Away"
• Clan requests, invites and war results open the right screen from their notification
• Many smaller fixes
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.3 Sep 28
Straight into your kingdom — and it grows faster the longer you stay away.
• A new start: one screen, a few taps, and you're founding your castle. The story is now in Settings whenever you want to watch it
• Time away pays more as your castle grows: offline gold now scales with your castle level
• Buildings finish in half the time, and a second builder costs 800 gems
• Coming back after a raid? You see what happened right away, with Revenge one tap away
• When your clan fills your request, you'll know
• Suggestions now show the way to Era 2, and every buildable building is in the build menu
• Era 2 walls and castle skins display correctly
• Faster start-up and much lower memory use
• Clearer numbers everywhere
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.2 Sep 27
Your kingdom comes alive.
• Collecting is instant: resources fly to your counters and the numbers roll up
• Chimneys smoke, fires crackle, flags sway, birds cross the sky, and your troops stand guard by the barracks
• Upgrades start with dust and a hammer blow, and finished buildings pop into their new look
• The map glides smoothly when you swipe
• Clearing trees and rocks is much faster, with a compact new panel
• Every menu got a cleaner look. The main action always stands out, and a greyed-out button tells you why
• Revenge is impossible to miss when it's ready
• Obstacles no longer appear on top of your buildings, and the tutorial can't get stuck
• Faster start-up and smoother play, with longer battery life
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.1 Sep 26
Your kingdom now keeps in touch — and always tells you what to do next.
• Notifications work on iPhone: finished builds, full storage, raids and your streak reach you even when the game is closed
• Tap any suggested upgrade and you go straight to that building
• Short on something? Only the missing resource turns red, with how much you need and where it comes from
• Storage bars under your resources, and a Granary button the moment your storage is full
• Buildings now grow with your castle: each one can reach your castle's level
• Production and storage buildings cost less gold and more materials, so stone and food finally have a use
• A second builder now works everywhere, including clearing obstacles
• Archers and cavalry clearly show they unlock with the Academy, and research opens before you build it
• Builds that finish while you're away are named when you return, and battles end with a fanfare
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.0 Sep 25
Your friends, your clan and your battles now play along.
• Invite friends with a code or a link, then go offline together: while both of you stay away, you both earn extra gold
• Clans go to war on their own every week, and the leader can sit a week out. A full treasury turns into an away boost for every member
• Pick a hero to lead your attack, see the enemy's army before you strike, and watch the battle play out. Healing now saves troops
• All buildings cost 30% less
• Daily rewards grow with your castle, and day 7 brings a streak freeze and 50 gems. Days now turn over at your own midnight
• Every task has a Go button that takes you straight to where it's done
• A shorter tutorial, and the reward celebration now always opens when you collect
• Your kingdom stays yours even if you reinstall the app
• Mage Power and Shield Duration research now work. Mana research has been retired and refunded
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.9 Sep 24
Putting your phone down pays — and now every screen shows it.
• Before you go offline you see what you'll earn in 1, 3 and 8 hours. When you come back, your reward opens on its own
• Collecting is a celebration: what you earned while away, your streak, hero and season XP — and what to upgrade next
• War banners: attacks recharge while you're away. The preview shows the exact result before you strike, and revenge hits the raider who hit you
• Streak freezes save your streak when you miss a day. One free every month
• The iron mine, gold mine and academy are in the build menu, and new buildings are marked when your castle levels up
• Collect everything in one tap. Resources that don't fit in storage stay in the building instead of vanishing
• Clan wars count your army, show results and an attack log, and invites to closed clans work
• Era 2 is much closer: the advance fee dropped from 50,000 to 15,000 gold
• Every language got a careful pass — units, errors and notifications now read naturally
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.8 Sep 24
Screens that tell you what they know.
• The defence screen is rebuilt: who raided you now fills it, instead of a three-line strip at the bottom. Revenge is a real button
• The continue button on "Rewards claimed" no longer sits off-screen — the text scrolls, the button stays put
• The daily tasks button shows a badge when a reward is waiting. That badge had never worked
• Opening a raid report actually clears its badge now
• Claim-all counts correctly: cross a tier and you no longer have to press it twice
• Notifications say what happened in the title, and tell you that a full building stops producing
• The Royal Pass no longer promises something the game does not have
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.7 Sep 21
Battles finally cost something, and ask something of you.
• You choose which soldiers go into an attack. They fight, they fall, and they carry the loot home
• Soldiers die in battle. A clean win is cheap and a rout is expensive, and one fight never wipes out your army
• The more you send, the more you carry back. Send few, lose little, gain little
• Winning brings stone, wood, food and iron now — it used to bring only gold
• You can see what a defeat cost you. Your resources were being taken and the game never said so
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.6 Sep 16
Food is worth something now.
• Every building that feeds someone costs food: the castle, houses, barracks, stables, farms. Your granary overflowed while timber ran short
• Nothing got more expensive — the cost moved from wood to food rather than being added on top. Wood eased off too
• At high levels six buildings cost more than your storehouse could hold, so they could never be built again. Storage keeps up now
• Music starts with the kingdom. This time we found the actual reason
• The clan leaderboard shows real clans, and you no longer appear on it twice
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.5 Sep 15
Spells finally do something.
• Take up to three spells into an attack — they change the result now, instead of vanishing when you tapped Use
• The collect button sits where you can reach it when you come back
• The tutorial hands you into your first real offline session instead of a pretend one
• Construction sites look solid instead of see-through
• Music starts with the kingdom, not a few seconds later
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.4 Sep 14
Go Offline works properly again.
• Tapping Go Offline no longer hangs — it starts straight away
• Music plays from the moment the kingdom appears instead of a few seconds later
• The build menu shows every level of a building that has artwork, not just three
• Clan crest symbols are big enough to tell apart when you pick one
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.3 Sep 13
Notifications work now — and so do prices.
• Reminders actually arrive. They had never reached anyone, and that is fixed
• Prices are shown in your own currency instead of dollars
• Clan badges are hand-drawn heraldry, and a clan can choose who gets in: anyone, by application, or invite only
• The game follows your silent switch and no longer talks over your music
• Buttons at the bottom of a menu are reachable again — battle pass, clan screen
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.2 Sep 12
A few quick fixes.
• Founding a clan works again — on phones the Create button was falling off the bottom of the screen
• Notifications now sound like your kingdom rather than a status bar
• The next-step hint sits with the rest of the controls instead of floating over the map
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.1 Sep 11
Notifications are here — and your kingdom now wears the time of day.
• Push notifications are live: your kingdom can finally reach you
• You'll hear about it when raiders hit your walls while you're away — once, and never during an offline session
• A new hint on screen names the one thing worth doing next
• The world changes with the hour: deep blue at night, warm at dusk
• New goals for defence: repel raids, take your revenge, and a daily task for holding the line
• The tutorial now teaches the building ring — tap any building to upgrade, move or inspect it
• iPad: dragging buildings into place works properly
• Clearer buttons in the War Room and the Battle Pass
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.2.0 Sep 11
Your kingdom finally keeps what it earns while you're away — and your clan finally has a face.
• Offline rewards no longer come back empty after you close the game
• Sign in to a saved kingdom from any device, and reset a forgotten password by e-mail
• Clan crests: pick a shield, a pattern, a symbol and colours when you found a clan, and change them any time. Your rival's crest now shows on the war screen and the clan board
• Move a building after you've placed it — hold it and drag
• Turn a building while you're placing it
• A rebuilt early game: resources come in at a pace that gives the first buildings weight
• New kingdoms start with 100 gems
• The battle pass season now runs with the game, not ahead of it
• Kinder wording on the production reminder, and shop artwork that no longer flickers in
Thanks for playing. Tell me what to fix next — support@awaykingdom.com
1.1 Sep 9
A new farm and real construction sites.
• The farm is redrawn: it grows level by level, and you can watch the crops ripen until they're ready to collect
• Every building now shows its own half-built state while it's being built or upgraded
• Watchtowers stand taller, and walls are laid in neat straight rows
• Your builder works more lively — and follows the site if you move it
Thanks for playing. Tell me what's missing — support@awaykingdom.com
more Version 1.4.1 13h ago
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