Tide & Stone: Block Puzzle

A quiet daily grid to clear

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

Chain clears back to back and the combo multiplier takes over. Twenty chapters to work through, a daily board everyone plays, and a weekly leaderboard to climb. Tide & Stone is a block puzzle that rewards the setup. Anyone can clear one line. The game is built around the drop that takes out two at once and leaves the board ready for the next one. Eight-by-eight grid, three stones in the tray at a time, and no clock anywhere in it. How the scoring works Two lines in a single drop pay more than the same two cleared one after the other. Every placement that clears something keeps your combo alive and raises what the next one is worth. Badges wait at combo eight and combo sixteen for players who go hunting for them. Getting good at it The combo resets on any placement that clears nothing, so the tempting quick single is worth a second look when a second line is one piece away. When the warning chip shows up, spending a swap usually beats forcing a piece in and hoping. On Daily your limit is thirty pieces rather than a clock, so a placement that clears nothing costs you more there than anywhere else. Three ways to play Path runs twenty chapters and two hundred boards, each with a score to reach. Miss the target and you lose the attempt and nothing else. Clear it and the stones along the route stay lit behind you. Daily is one board, thirty pieces, one attempt, and the same board for everyone playing that date. Spend the thirty and the run is scored whether you finished it or not. Your last seven days stay in the archive, and a day you missed reads as a gap in the record. Endless hands you an empty board and lets it run until it locks up. Leave mid-run and it waits exactly as you left it. Its Game Center board resets weekly, and a top-three finish tells you so the following week rather than making you go and check. When the board gets tight A chip appears once the tray is down to three legal placements and tells you how many are left, so a run never ends on a move you did not know was your last. If it jams anyway, you are offered whatever you still hold: a swap to re-roll the tray, an undo to step back, a swap bought with sand you earned, or one more swap for an ad. The run ends only when there is nothing left to pull. What you keep Sand is earned by playing and spent on boosters, streak freezes and palettes. Tidewater, Dusk, Frost and Ember each recolor the entire app rather than one accent. Twenty-two badges mark the runs worth keeping, and three widgets carry your streak and today's board onto the Home and Lock Screen. Set the difficulty to Easy, Standard or Hard and it changes the score you need, the boosters you start with, and how often the tray hands you a piece that fits. Switch whenever you like without losing progress. The home screen draws a field of tide contours from today's date, so tomorrow opens on a different shape. Once a board starts, that artwork drops away and the grid has the screen to itself. What it costs Tide & Stone is free to play. Ads run in the break between boards, and a banner sits along the bottom of Home, the Shop and Settings. The board itself stays clear of both, and a one-time purchase turns off the ads and the banner together. Sand can be bought if you would rather not earn it, and an ad is always optional: for sand in the shop, to double a first clear, to refill a booster, to hold a streak, or for that extra swap on a jammed board. The sand route to each stays open, and nothing is time-gated behind a purchase. Plays offline, needs no account. Game Center leaderboards for Daily and Endless read in full or narrowed to your friends, and any finished run can be shared as a card. Built to be read by everyone Every piece carries a shape as well as a color, so color is never the only signal. VoiceOver reads the board, the tray and every control. Dynamic Type scales to the largest accessibility sizes and the layout reflows instead of clipping. Reduce Motion stills the tide and swaps the springs for crossfades. Touch targets are at least 44 points. Made by a small family-owned studio in Chicago.

  • 5.0
    out of 5
    1 Ratings

The developer, Velcairn Studios LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Used to Track You

    The following data may be used to track you across apps and websites owned by other companies:

    • Identifiers
    • Usage Data
  • Data Linked to You

    The following data may be collected and linked to your identity:

    • Location
    • Identifiers
    • Usage Data
    • Diagnostics
  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Location
    • Usage Data
    • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
  • Velcairn Studios LLC
Size
  • 21.7 MB
Category
  • Puzzle
Compatibility
Requires iOS 17.0 or later.
  • iPhone
    Requires iOS 17.0 or later.
  • iPad
    Requires iPadOS 17.0 or later.
  • Mac
    Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
  • English
Age Rating
4+
In-App Purchases
Yes
  • Starter Pack $3.99
  • Jar of sand $7.99
  • Sack of sand $14.99
  • Pouch of sand $1.99
  • No Ads $2.99
Copyright
  • © 2026 Velcairn Studios, LLC