Mohallah

Games for Muslim children

Free

iPad

Four calm games, one finger each. A kite over Lahore, a cove off old Kilwa, a rice-paddy frog, a loom in old Tabriz. No ads, no account, nothing leaves your iPad. Mohallah is a home for thoughtful children's games, made for Muslim families. This first release contains four complete games: Patang, Tides of Kilwa, Katak Sawah, and Threads of Tabriz. What parents should know first: - Four finished games. No hidden catalogue, no extra downloads. - Plays entirely offline. The app makes no internet connections and nothing leaves your iPad. - No account, no sign-up, and no ads. Ever. - The app never asks for a legal name, birth date, gender, or email address. - A parent-only settings area sits behind a six-digit PIN that you choose. - Up to six child profiles, so siblings each keep their own progress. About Patang Patang is the Urdu word for kite, and kite season on neighbourhood rooftops is one of the most widely shared childhood memories across the families this app is made for. Fly a kite high above the rooftops of a warm, painted Lahore. Hold the screen and the kite climbs; let go and it drifts down. Thread it through drifting pigeons and house crows and see how far along the skyline you can travel as the sky turns from morning haze to golden afternoon. - One finger is the whole game: hold to rise, release to fall. - Gentle by design. Brushing a bird slows the kite; it is never torn, cut, or destroyed, and there is no kite fighting. - Each child profile carries a level, and the game quietly adjusts its pacing to suit. - Best distance is saved for every child. About Tides of Kilwa One child, one line, one stretch of moving water. Hold to lower the hook, slide a finger to lean against the current, and let go to reel in. Small fish near the surface come easily; the bigger catches wait in deeper, faster water, and the challenge rises tide by tide on the same stretch of water. The setting is a fictional fishing cove inspired by Kilwa and the southern Swahili Coast around 1320 to 1350, when Kilwa stood at its height: a real African Muslim maritime society whose coral-stone towns were woven into Indian Ocean trade. - One finger is the whole game: hold, lean, release. - Gentle by design. A run simply ends when the tide turns, and the only score chased is the child's own best. - Best catch is saved for every child. About Katak Sawah Katak sawah is the everyday Indonesian name for the rice-paddy frog, and here the frog is the whole cast. It waits on an earthen bank while insects drift across the paddy. Tap anywhere and it leaps in the same dependable arc to the opposite bank, catching an insect mid-jump with a flick of its tongue. The whole game is choosing the right moment. The setting is a fictionalised rice-growing landscape of Central Java in the time of the Mataram Sultanate, around 1600 to 1650, a Muslim power of the Javanese heartland rooted in its rice fields. - One tap is the whole game: leap when the moment is right. - Gentle by design. A missed catch costs nothing; the frog lands safely, ready to try again, and the only score chased is the child's own best. - Best score is saved for every child. About Threads of Tabriz A bare, cream-coloured warp waits on a wooden loom, and a Persian carpet grows out of it. Touch an unfinished spot and swipe, and a glowing thread grows both ways from your fingertip; reach the edges safely and that stretch of the carpet blooms into woven pattern. A small cut is safe; a big cut claims more cloth but leaves the thread exposed to the drifting yarn for longer. That one judgment is the whole game. The setting is a fictionalised workshop in Safavid Tabriz, around 1510 to 1540, when the city was the first Safavid capital and Persian carpet design was reaching its height. The carpets a child weaves are the game's own, not copies of historic pieces. - One gesture is the whole game: touch, swipe across or down, release. - Gentle by design. A struck thread frays and fades; nothing is lost, and the only score chased is the child's own best. - Progress is saved for every child. Mohallah is created by Mangla & Co LLC, an independent studio in Virginia.

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    Seller
    • MANGLA & CO LLC
    Size
    • 41.3 MB
    Category
    • Games
    Compatibility
    Requires iPadOS 18.0 or later.
    • iPad
      Requires iPadOS 18.0 or later.
    Languages
    • English
    Age Rating
    4+
    • 4+
    • Made for Ages 6–8
      This app is rated 4+ with content restrictions.

      Some content may be rated higher, and may therefore be restricted and managed by the developer through in-app controls.
    • In-App Controls
      Parental Controls
    Copyright
    • © 2026 Mangla & Co LLC