Hexhunter: Horde Survivor

Gothic bullet heaven roguelite

Only for iPhone

Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.

iPhone

Survive the 15-minute hunt: 9 hunters, 18 weapons that evolve, 3 bosses, and a horde that never relents. Gothic woodcut art, one thumb, no ads, no subscription. The horde never stops coming. Outlive it. Fifteen minutes, one hunter, and a crypt that keeps sending more — your weapons fire themselves, so your only job is to keep moving and to choose well every time you level. THE RUN Every level-up deals three cards: a new weapon, a passive, or an evolution that turns a maxed weapon into something monstrous. Reroll what you don't want. Banish it and it never appears again this run. Survive to 15:00 and the hunt is won. Die, and the essence you banked still buys permanent power for the next one. 18 WEAPONS, 18 EVOLUTIONS Chain Lightning becomes Storm Conduit. Garlic Ring becomes Soul Eater. Bone Spear becomes Death Lance. Ten weapons evolve on max level alone. The other eight demand the right passive beside them — Shadow Orb wants Wardstone, Plague Rats want Second Wind. That pairing is the build puzzle, and the Evolution Codex keeps every recipe you have found. 9 HUNTERS Vess is the balanced hunter. Kael burns bright and burns fast: +20% damage, -15% health. Maugrim wades in with +40% health. Thorne opens with a ground-slam shockwave. Lyra draws an extra card every level. Nyx evolves her weapons a level early. Ravenna trades health for speed and a 20% shorter cooldown. Ashborne's damage ramps with every kill and fades when the streak lapses. Silas walks in with no armour and no retreat: +30% damage, -20% health, -8% speed. 3 STAGES, 3 BOSSES The Plague Abbot raises acolytes in his Ossuary. The Frost Lich freezes the floor of the Frostvault. The Ember Titan walls the Ashlands in fire. Deeper stages send a faster, tougher horde and pay more essence: survive 60 seconds to open the Frostvault, 180 to open the Ashlands. Eight breeds of horror fill the space between. BETWEEN RUNS 12 relics, bought with essence and kept forever — more health, more damage, an extra reroll, one revive. 33 achievements. Two global Game Center leaderboards: longest survival and most kills. HOW IT PLAYS Portrait, one thumb. Touch anywhere and a thumbstick appears under it. Auto-aim is on by default and can be switched off so your weapons fire the way you move. Easy, Normal and Hard, changeable between runs. Screen shake has its own switch. THE ART One gothic woodcut line — inked outlines, cross-hatching, muted earth — held plate by plate across every hunter, boss, card and horror in the bestiary. WHAT IT DOESN'T DO Every run plays offline. No account, no sign-in, no server of ours, nothing collected about you. Game Center is optional, and a score earned while signed out is submitted the next time you sign in. Every hunter, stage and relic can be earned by playing. Two optional one-time purchases exist: Unlock All opens everything permanently, and a Starter Pack grants 500 essence plus a hunter. No subscription. No ads. No energy timers. iPhone, iOS 17 or later.

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    Seller
    • Daniel Muskin
    Size
    • 33.5 MB
    Category
    • Action
    Compatibility
    Requires iOS 17.0 or later.
    • iPhone
      Requires iOS 17.0 or later.
    • Mac
      Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
    • Apple Vision
      Requires visionOS 1.0 or later.
    Languages
    • English
    Age Rating
    13+
    • 13+
    • Frequent
      Cartoon or Fantasy Violence
      Guns or Other Weapons

      Infrequent
      Horror/Fear Themes
    In-App Purchases
    Yes
    Copyright
    • © 2026 HyperSage AI Labs LLC