Cosmic Ascent
Defend Earth. Ascend.
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Your satellites orbit a living Earth while raiders dive in from every heading. Hold the line, harness a star, and climb from one fragile world to mastery of a galaxy.
Earth sits alone at the centre of the screen, and they are coming from every direction at once.
Cosmic Ascent is an orbital tower defense about one civilisation's climb up the Kardashev scale. You do not build along a path — you ring a planet with satellites that orbit as it turns, and the enemy arrives from all 360 degrees under real gravity that bends their approach.
Hold long enough and the map itself transforms. Earth becomes a solar system. The solar system becomes five star systems. Then the galactic core stirs, and spacetime starts answering to you.
— THE CLIMB —
Ascend from TYPE 0 to TYPE III across a 30-level campaign. Every tier rebuilds the arena, deepens gravity, and grows your reactor. The Sun appears. Planets open for colonisation. A Dyson forge harnesses a star.
— NINE SATELLITES —
Railgun, missile, cryo, tesla, lance, graviton, nova, singularity and Dyson collector — each with its own hull, damage type and role. Kinetic, energy and blast all matter, because the enemy fields hulls that punish the wrong choice.
— AN ENEMY WITH A DOCTRINE —
Scouts map your guns by dying to them. Wardens shield everything nearby. Menders repair the wounded faster than a loose fleet can finish them. Splitters die into two. Every hull you destroy unlocks its dossier in the codex.
— COLONISE —
Claim a world and a settler ship actually flies there. Colonies grow, feed your power grid, pay tithes — and can be besieged and lost, with everything you built on them.
— NO TWO LEVELS THE SAME —
Most levels open under a named directive: fewer but far tougher hulls, a browned-out grid that pays double salvage, a bounty run. Waves mutate. Comets pass. Meteor showers cross the arena and thin their lines for you.
— BUILT WITH CARE —
A fully generative soundtrack that ascends with your civilisation. Procedural art, from Earth's recognisable continents to each star's limb-darkened photosphere. Haptics on the beats that matter, and full Reduce Motion support.
Free to play, all 30 levels included. An occasional ad appears between runs — one small one-time purchase removes every ad forever. No pay-to-win, no consumable currency, no accounts, and no cross-app tracking.
iPhone and iPad.
Earth's continents come from real coastline data now, and every world past it plays by its own measured physics.
Jupiter's gravity drags raiders into a steep dive. Saturn's garrison wheels slowest in the game, because Saturn is genuinely less dense than water. Mercury feeds your grid hardest and cools it worst. Hold a colony long enough to build WORKS, then give it a doctrine: WATCH from an airless world, FOUNDRY on an iron core, PORT out of a shallow well.
New app icon, and the rating prompt asks at a kinder moment.
The developer, Erick Murillo, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Location
- Identifiers
- Usage Data
- Diagnostics
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Erick Murillo
- Size
- 6.5 MB
- Category
- Strategy
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPad
Requires iPadOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
4+
- 4+
- Contains
Advertising
- In-App Purchases
Yes
- Remove Ads $2.99
- Copyright
- © 2026 Erick Murillo
