Draw up plays, score touchdowns, and don't turn the ball over! Compete on the global leaderboard to earn medals and wear the belt!
You are the offensive coordinator. Every down starts with a blank page, draw up your perfect play to score points.
Drag a line from a receiver and that is his route. Send a man in motion. Then take the snap, read the coverage, and put the ball somewhere only your guy can reach it.
FOOTBALL MEETS "MAKE IT-TAKE IT"
An offensive drive that never ends, unless you turn it over.
DRAW EVERY PLAY
Nothing is pre-canned. You draw the routes with your finger, set option branches that break off mid play, and motion receivers before the snap to see whether the defense follows. The coverage is different every down, and it is reading you back.
THROW IT RIGHT
Touch matters. Float one over the middle and a safety will jump the route. Fire a bullet into traffic and a corner gets a hand on it. Pick your window, lead your man, and drop some dimes.
KEEP THE PLAY ALIVE
Break a tackle. Stiff arm a linebacker into the turf. Juke, spin, or swipe during a carry to pitch the ball and gamble on a lateral, because a lateral on the ground is live for everybody.
THE SCRIPT WRITERS HAVE SPOKEN
Every few downs the game deals you modifier cards. Greasy hands. Crooked chains. A shorter play clock. Take the curse and the score multiplier that rides along with it, or burn a re-roll and hope for kinder writing.
CHASE THE BOARD
Rookie to learn it. Pro to compete. Elite to find out how good you actually are. Separate global leaderboards for each, all time and weekly.
FEATURES
- Finger drawn routes, pre-snap motion, and option routes that decide mid play
- Broken tackles, stiff arms, jukes, spins, laterals, fumbles and dogpiles
- Field goals with a launch angle you have to judge yourself
- Roguelike modifier draft with rarities and score multipliers
- Three difficulty tiers, each with its own global leaderboard
- Custom jersey colors and numbers
- 1985 broadcast presentation with an optional CRT filter
- Neon Mode, a full retro arcade makeover of the stadium
This game is amazing I’d love to see us as players be able to control the player after he catches the ball, and even add season mode with teams and customization either way this game is great 👍
Solid Basics
da_bumbum
I really enjoy the idea of this game, football rougelike is a solid idea!The routes are a bit finicky and sometimes just don’t work, but that’s fine. The ai also sometimes doesn’t react, I’ve noticed doing swing routes with the rb has been the most overpowered thing so far. I do wish I could play defense and draw up the schemes, similar to offense.I also wish the upgrades were more specific player based and help with making a build. The formations are super cool, need more. I also think it’d be cool if it be more like a run for the Super Bowl rather than an arcade esk game, or maybe having a mode for that. But i do like the simplicity and easy controls! I’ve already recommended this game, hope the review helps out and hope to see more!
Developer Response
Hey there, thank you very much for playing and writing this review! Excellent feedback, I'll need to address the RB swing route to make it less OP! I'll take a look at the AI not reacting, that smells like a bug.I was evaluating other upgrades and difficulty cards to make that system feel more impactful, I'm not 100% satisfied where that's at today, and your feedback solidifies that. I truly appreciate you recommending the game, it means a lot!! Thank you!
A bottle of potential waiting to pop
GillyRosal
You have such a fun toy just waiting to be an amazing game. As an avid rogue-like player and big football fan, this game does a lot very right but left me wanting so much more. I’ll start with the good stuff. The play-by-play game feel is INCREDIBLY accurate and fun. The route drawing and audibles you can cook up make the game feel dynamic and reward being able to read where the defense is weak. That’s one of the most rewarding parts of the game: as a player reading, reacting, and executing a tactic against a team because you know what their coverage is weak against. This game tackles (heh) that challenge in a fun, fresh, and expressive way.Next, the parts that I think would take this game from good to amazing and scalable. One of the key aspects of a rogue-like is meta progression and without it your game isn’t really a rogue-like. It was really disappointing not having any way once I got a touchdown to improve my team while the game got harder. Make it so I can choose buffs for certain team members so my team becomes proficient at certain things. Make it so the opponents I’m against varies and as I play the game more, I know opponent A really likes running a 3 2 zone, while opponent B is very blitz heavy. Rogue-likes are built on the idea that players learn a system and get rewarded for learning that system, and once they’ve learned it, challenging them in a new and refreshing way or letting them experiment with different power fantasies. This game challenges them fairly well on a play by play basis and lets them explore by drawing routes, but let me experience building the megatron lions with a monster receiver, let me experience getting lucky to build a prime cooper kupp slot receiver or a ladanlian tomlinson chargers.Please keep working on, refining, and developing this game. You have so much potential in something that’s already very fun and I want this game to succeed.I give it three stars not because it’s bad, but because after playing it, I wanted to stuff my plate but the buffet was empty. I got a taste of greatness. If you need help from a fellow game dev, let me know and I’d be happy to help out. Best of luck!
One complaint
TP04_
I love this game, it’s really fun, but the fumble mechanic is just silly imo. I get the concept behind it, but when a turnover ends your whole run and that turnover is completely out of your control it ruins the experience a bit.
ADJUSTMENTS
- Based on player feedback, the "go long" mechanic has been removed. Receivers will no longer abandon their route and go vertical when their defender stumbles at the start of a play
BUG FIXES
- Fixed a bug that was preventing DBs from batting down balls, leading to an unintentionally high pass tip rate
- Fixed a bug that was causing receivers to run around aimlessly when reaching the end of their route
- Various minor improvements & bug fixes
Version 1.4
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Information
Seller
Elmwood Nexus LLC
Size
191.8 MB
Category
Sports
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.