Orbitfall
Take the planet in six minutes
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
A real-time strategy game that fits in one hand and finishes in six minutes.
Orbitfall is played on a small planet, so the horizon is the fog of war. You can
see who owns what from anywhere — but not how strong they are, and never what is
happening on the far side. Spinning the world to scout is a real move, not a
camera flourish.
You command places, not units. Drag from one base to a connected one and a share
of its garrison marches. Every base builds a single troop type, and the three
beat each other in a circle: Lancers beat Sentries, Sentries beat Bulwarks,
Bulwarks beat Lancers. What you build is a bet on what is coming.
FIVE KINDS OF GROUND
Cores build fastest and hold the most — lose one and the match ends. Foundries
out-produce everything else. Bastions defend at double. Reactors pay for your
powers. Relays lift the fog and move troops faster.
THREE WAYS TO WIN
Take their Core. Hold 65% of the planet for twenty seconds. Or simply have more
standing when the clock runs out.
WHAT IS IN IT
• Campaign — eight hand-built worlds, each teaching exactly one idea
• Skirmish — three planet sizes, five difficulties, every planet seeded and repeatable
• Daily Planet — one world a day, the same for everyone, scored and streaked
• Versus — live multiplayer over Game Center. Free.
The difficulty ladder is tuned against a simulated beginner rather than by feel,
so the early tiers are genuinely approachable and the late ones genuinely are not.
EMBER — OPTIONAL
Eight volcanic worlds where a molten band circles the planet every seventy-five
seconds. Under it, bases build nothing and lose troops. Either side of it, they
build at double rate. The two zones cover the same share of the world, so it
changes when you can act rather than how much you have.
One purchase, no subscription, and the first world is free. Nothing in Ember is
an advantage — no unit, stat or economy differs from the free game, so nothing
bought can be pointed at another player.
No accounts. No ads. No analytics. No timers. No energy meters.
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
UMBRA — a third campaign, eight new worlds, free for everyone.
These planets turn. A base on the night side cannot be seen at all, so you either
attack blind or wait for dawn. Troops already on their way still report what they
find, which makes committing its own kind of scouting.
Versus now looks for the first available opponent by default, instead of only
matching players who picked the same planet size.
Skirmish can be set to any world — Standard, the Sweep, or the Night Side — at any
size against any commander.
The Daily Planet has a leaderboard. Everyone gets the same world each day, so you
can finally see how your run compares.
Achievements for clearing each campaign, collecting every star, keeping a
seven-day streak, and winning your first Versus win.
The developer, Sean MacDiarmid, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Sean MacDiarmid
- Size
- 3.1 MB
- Category
- Strategy
- Compatibility
Requires iOS 17.0 or later.
- iPhone
Requires iOS 17.0 or later. - iPad
Requires iPadOS 17.0 or later. - Mac
Requires macOS 14.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
13+
- 13+
- Frequent
Cartoon or Fantasy Violence
- In-App Purchases
Yes
- Ember Campaign $4.99
- Copyright
- © 2026 Sean MacDiarmid

