ZHunter

How long can you survive?

Free · In‑App Purchases

Apple Vision

Something in the ward has learned to disappear. Shoot it twice and it is gone — then it is behind you. Stand your ground and survive! Stand inside a hospital reception desk and hold it. There is no artificial locomotion - you turn on the spot, and the fight comes to you. Reload with your hands. Eject the magazine, drop your off hand to your hip, squeeze the grip, bring a fresh mag up to the gun and seat it. Two hands, in real space, while the ward keeps coming. Twenty four rounds: a standard campaign, then a harder one past it that assumes you have earned better weapons. Or endless, with no last round at all. Somewhere in the building is something that does not stay shot - hit it and it dissolves, screams from another room, and fades back in where you are not looking. Every kill pays Salvage. Spend it between runs on magazine size, fire rate, damage and your own toughness, a second weapon, grenades and a burst laser. Round one is free to play as often as you like. One purchase unlocks the campaign and endless mode permanently. No subscription, and nothing else to buy - every weapon and upgrade is earned by playing. Needs visionOS 26 or later. PSVR2 Sense controllers are supported and recommended; without them you aim with your head and pinch to fire.

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Play it with your bare hands. The whole game now works without controllers. Pinch anywhere to shoot, and look where you want the shot to land. Hold an open hand over a grenade and swing your arm to throw it. Hold an open hand over the laser for three seconds to pick it up. There is a rack at waist height on both sides of you, in two fixed places you can reach without looking, so your gear is always in the same spot. Spend your salvage mid run. On rounds 5, 8, 10, 15 and 20 the fight pauses for twenty seconds and the upgrade tree opens. Buy what you need and carry on, or ignore it and the next round starts on its own. You can tell where you are being hit from. Claw marks rake across the edge of your view in the direction the hit came from, with a sound to match, so a bite from behind reads as behind instead of as a number quietly going down.

The developer, Daniel Atalla, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Seller
    • Daniel Atalla
    Size
    • 471.3 MB
    Category
    • Action
    Compatibility
    Requires visionOS 26.0 or later.
    • Apple Vision
      Requires visionOS 26.0 or later.
    Languages
    • English
    Age Rating
    16+
    • 16+
    • Frequent
      Cartoon or Fantasy Violence
      Horror/Fear Themes
      Guns or Other Weapons
    In-App Purchases
    Yes
    Copyright
    • © 2026 DAE