WIRE NERVE - Steady Hand

One finger. Hold the centre.

Only for iPhone

Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.

iPhone

WIRE NERVE is a steady-hand distance game played with one finger on a neon high-voltage circuit. A bright point called the NERVE sits low on the screen and the corridor scrolls towards it. Put a finger anywhere and drag: the control is relative, so the point does not jump to your thumb, it steers by how far you have moved from where you first touched. It follows with a smooth first-order lag and never overshoots. Touch a wall and the whole screen discharges, the distance resets, and you choose whether to continue. THE CORRIDOR HAS NO FLOOR Width and speed ramp with distance, but the width has no lower bound. After the opening ramp bottoms out it keeps thinning at a twentieth of the slope, and eventually the corridor is narrower than the light point itself. Tracing the centre perfectly is not a way to play forever, it just postpones the end. Nothing is hidden. The path ahead is always on screen, so there are no blind corners. The course comes from a per-run seed, so the same wall never appears twice. DISTANCE OR CHARGE, NOT BOTH Charge nodes never sit on the centre line. They are placed off it, and the more a node is worth the closer to a wall it sits. Values are random - one, five, or a rare twenty - and picking one up raises a multiplier from x1.5 to x5, while skipping one drops it a step. Collecting also heats the circuit. LOAD builds and the corridor narrows for a few seconds, so greed is paid for in width. Measured across full runs, chasing every node earns about 1.6 times the charge and reaches about a third of the distance. Collect a node dead centre for NERVE PERFECT and the multiplier jumps two steps at once. That window is proportional to corridor width - 3.5 pixels at the start, 1.5 in the razor stretch - so it is available on your first run and hardest when it matters. WHAT YOU KEEP - Six circuit skins, unlocked by level or bought with charge. - Three daily quests, including DEEP CHARGE, which only counts charge earned past 200 metres - the one goal that asks you to survive and collect at the same time. - A daily streak, and a DAILY RUN with an identical course for everyone. - Bronze to platinum medals at 40, 100, 200 and 400 metres. - One free continue per run, holding your distance, with 1.5 seconds of invulnerability. The result screen draws the run rather than listing it: your corridor is redrawn from zero to where you stopped, narrowing exactly as it did, with beacon ticks, the point where you broke in pink and your personal best as a gold dashed line. SMALL, LOCAL, AND YOURS There are no image or audio files in this app: everything is drawn by code and every sound is synthesised at runtime. Distance, name, charge, XP and quest progress live in your device's local storage. There is no account, no sign-in and no server, the game is fully playable offline, and deleting the app deletes everything it saved. ADS AND THE AD-FREE SUBSCRIPTION The free game shows a banner on the title and result screens and, at most, one full-screen ad before a continue offer - never during play, gated to every second death, sixty seconds apart, none in the first two minutes after install and eight a day. The continue is free whether or not an ad appeared. WIRE NERVE - Ad-Free removes every banner and every full-screen ad. - Title: WIRE NERVE - Ad-Free - Length: one month, auto-renewable - Price: USD 1.99 per month Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless it is cancelled at least 24 hours before the end of the current period, and your account is charged for renewal within 24 hours prior to the end of the current period. You can manage or cancel the subscription in your App Store account settings after purchase. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://cybertrip-dev.github.io/legal/wire-nerve/privacy.html

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Store listing update — no gameplay changes.

The developer, CYBERTRIP, INC., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Used to Track You

    The following data may be used to track you across apps and websites owned by other companies:

    • Identifiers
    • Usage Data
  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Identifiers
    • Usage Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
  • CYBERTRIP, INC.
Size
  • 11.3 MB
Category
  • Action
Compatibility
Requires iOS 15.0 or later.
  • iPhone
    Requires iOS 15.0 or later.
  • iPod touch
    Requires iOS 15.0 or later.
  • Mac
    Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
  • English
Age Rating
4+
In-App Purchases
Yes
Copyright
  • © 2026 CYBERTRIP, INC.