ECHO: The Dark Is Listening
See by sound. Something hears
Only for iPhone
Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.
iPhone
A maze with no light in it. You are the only light there is.
Touch the screen and your voice goes out as a ring. Walls flare where it passes, then fade back into nothing. What you saw, you have to remember — the dark does not keep it for you.
TWO VOICES, AND A PRICE
A whisper is cheap and shows you almost nothing: a small circle of the world, close to you.
A call carries across a room. It charges the resonators that open sealed doors — and it wakes whatever else is down here, listening.
Seventy levels are built on that one choice: how much light is worth how much risk.
NINE ACTS, DEEPENING
The first ones teach you your own voice. Then something that sleeps in the dark learns it too. It cannot hear a whisper. A call, it hears.
Later the world stops answering at all, and you cross whole rooms from memory while more than one thing follows the sound of you.
FELT, NOT ONLY HEARD
Every echo fans out under your palm through the Taptic Engine, in time with the sound. Nothing here is a recording: the soundscape is generated live — a calm pad breathing over near-silence, thinning as the dread rises to take its place.
Headphones, if you have them. A dark room, if you can.
WHAT IT COSTS
Levels 1 to 10 are free. That is enough to learn both voices, open your first sealed door, and meet the first thing that hunts by sound.
One purchase opens the other sixty and everything in them: the zones of silence, the pack that learns your habits, and the abyss at the end of the ninth act. There is nothing else to buy, ever.
No advertising. No subscription. No accounts, no sign-in, no servers. ECHO collects nothing about you and asks for no permissions at all.
ACCESSIBILITY
Reduce Motion — from iOS or from the game's own settings — stills the camera shake, the parallax and the pulsing. The echo itself stays: it is the game. Sound and haptics have their own separate controls, and the menus and in-game controls are labelled for VoiceOver.
iPhone, held either way. Best alone.
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
The game no longer quits on its own during a long session. A fault in the sound could end one after a few hours.
The developer, Dashchynski Dzianis, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Identifiers
- Usage Data
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Dashchynski Dzianis
- Size
- 2.6 MB
- Category
- Puzzle
- Compatibility
Requires iOS 18.0 or later.
- iPhone
Requires iOS 18.0 or later. - Mac
Requires macOS 15.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 2.0 or later.
- iPhone
- Languages
English and 5 more
- English, French, German, Italian, Portuguese, Spanish
- Age Rating
9+
- 9+
- Infrequent
Horror/Fear Themes
- In-App Purchases
Yes
- The Full Campaign $4.99
- Copyright
- © 2026 Dzianis Dashchynski
