Ear Engineer Mobile
Entertainment
$9.99 · Designed for iPad. Not verified for macOS.
YOUR EARS ARE THE INSTRUMENT
Every plugin, every monitor, every room you will ever work in sits downstream of one thing: your hearing. Ear Engineer trains it.
HOW IT WORKS
Pink noise plays once, for five seconds. Somewhere inside it a single ISO third-octave band is lifted by 6 dB: the noise fades in, the boost swells and settles back, the noise fades out. Then the room goes quiet and the question appears. Which band was it?
One replay per round. Ten rounds per set. Score 8 or better and you move up.
FIVE LEVELS, FROM OBVIOUS TO BRUTAL
Level 1 offers three options a decade apart, 100 Hz against 1 kHz against 10 kHz. You will get it right, and that is the point. You are calibrating, not guessing.
Then the options close in. Two octaves. One octave. Two thirds of an octave. And finally Pro, where all 31 ISO bands sit on screen and the boost could be any one of them.
The options are never the same twice. Every round draws a fresh ladder from a random anchor, so level 1 asks 100 Hz / 1 kHz / 10 kHz on one round and 80 / 800 / 8000 on the next. You learn the frequencies, not the layout of the buttons.
THE DETAILS ARE THE PRODUCT
The filter Q never changes. It is a one-third-octave bell on every level and every round, narrow enough that 1 kHz and 1.25 kHz stay clearly tellable apart. Bandwidth is never part of the test, so you only ever train one variable at a time.
The analyser does not cheat. It shows the material breathing across the spectrum, but it is tapped before the equaliser, so it can never draw the bump and hand you the answer. The moment you answer, it draws the real filter curve exactly where the boost was. That is when you see what you just heard.
The noise plays once, not on a loop. One pass, one decision, the way it works when a client is sitting behind you.
LOW BANDS, ON OR OFF
Training on the move without headphones? Switch the low bands off and everything at 100 Hz and below leaves the game, so a phone speaker never costs you a point. Switch them back on with headphones and the full 20 Hz to 20 kHz grid is in play.
BUILT FROM YEARS OF TEACHING IT
This is not a toy built around a random number generator. It is a training method that has been run with real students for years, put into an app: the same intervals, the same progression, the same insistence that you name the band rather than wave at the general area.
PROGRESS YOU CAN SEE
Every level remembers your best set, so you can watch the day 250 Hz stops being a coin toss and starts being obvious. Every level is unlocked from the start, so you can drop into Pro whenever you feel like being humbled.
FOR MIXERS, LIVE, MASTERING, POST AND BROADCAST
Anyone who has swept a parametric hunting for a resonance knows the feeling of finding it by accident. This is how you stop doing that. A few minutes a day and you start reaching for the right band first, on instinct, while everyone else is still sweeping.
Your ears are the one piece of gear you cannot upgrade. Maintain them.
No ads. No account. No internet connection required.
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
Frequency Cut: the same test in reverse. One band is scooped out instead of lifted, and finding a hole is not the same skill as finding a bump. Scores are kept separately.
Train on music, not just pink noise. Pick a genre and every round draws from its tracks. Each one was measured band by band and trimmed to the passages that carry its whole range, so you are never asked about a frequency the music is not playing.
Set your own limits. Choose the lowest and highest band you want to train, and how far the band moves -- 6 dB for a real test, 10 dB while you learn.
Teacher mode shows and names the band while it plays, for building the map before you are tested on it.
The phone now answers back. Getting a band right is worth more the harder it was, and the hardest level has a surprise waiting.
The grid is now 40 Hz to 16 kHz -- the range real material can actually deliver, and real ears can actually hear.
The developer, sebastian rivas, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- sebastian rivas
- Size
- 44.9 MB
- Category
- Entertainment
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPad
Requires iPadOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Age Rating
4+
- 4+
- Copyright
- © Sebastian Rivas

