Maddening Mazes

Survival Maze Run

Only for iPhone

$1.99 · Designed for iPhone. Not verified for macOS.

iPhone

Three power-ups, one rule: outrun the rising line. Blast a path when the walls close in, or save the nuke for when it counts. Every maze has a way through. Find it before the line catches you. Mad Mazes is an endless vertical maze runner. A fresh labyrinth scrolls toward you, a red line creeps up from the bottom of the screen, and the only thing between them is how well you read the walls ahead. DRAG ANYWHERE TO STEER Your runner moves toward your finger, so your thumb never covers the action. Put your hand wherever it is comfortable and go. There is nothing else to learn. A FAIR MAZE, EVERY TIME This is the part most maze games get wrong. Every chunk of the world is a perfect maze, generated so that a complete route always exists — and your starting position is always given a way forward that never asks you to double back into the line. You will lose runs. You will never lose one to a maze that was impossible. THREE WAYS TO CHEAT THE WALLS Blaster — clears the walls directly ahead of you and opens a shaft to sprint up. Precise, and always useful. You start every run with one, and earn another every 100 points. Super blaster — every 500 points. Shatters most of the walls on screen at once. Usually it tears open a route. Sometimes it just leaves a mess that is harder to read. That gamble is the whole point. Nuke — rare, and irregular by design, so you can never count down to the next one. Clears every wall on screen. Power-ups only ever affect walls you can actually see. Nothing is decided off-screen, and a shot that would hit nothing is never wasted. FAST, THEN FASTER, THEN FAIR The scroll speed climbs the longer you survive and then holds at a ceiling, so late runs get genuinely tense without ever becoming a coin flip. A perfect run is always still possible. Your best score is the only thing keeping count. BUILT TO FEEL GOOD Neon vector mazes drawn on the GPU, a runner that leans into its turns, and haptics that land on every wall you clip. Portrait, one hand, any time you have thirty seconds. WHAT IS NOT IN IT No ads. No in-app purchases. No accounts, no sign-in, no email required. No analytics, no tracking, no advertising identifiers — nothing about you is collected, because the app has no networking code at all. No internet connection needed, ever. Play it in airplane mode. Your best score is saved on your device and goes nowhere else. Drag to steer. Stay ahead of the line. There is always a way through.

  • This app hasn’t received enough ratings or reviews to display an overview.

The developer, Benjamin Wilkens, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Seller
    Benjamin Wilkens
    Size
    42.9 MB
    Category
    Puzzle
    Compatibility
    Requires iOS 16.4 or later.
    • iPhone
      Requires iOS 16.4 or later.
    • Mac
      Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
    Languages
    English
    Age Rating
    4+
    Copyright
    © 2026 Benjamin Wilkens