Hong Kong Survival
Zombie shooter on real streets
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Sign in and your records follow you anywhere. Take on a daily challenge, stock up on Hong Kong street food, and meet three new locals on the street.
21:45, 2030. A high-frequency transmission with no traceable source lands on the dome of the Space Museum. The EMP edge of it drops the Tsim Sha Tsui waterfront grid, and in the control room the duty technician — headphones on — takes the signal amplified ten thousand times.
He does not die. From that moment the city belongs to something else.
Hong Kong · Survival is a first-person survival shooter built on a real 3D model of Hong Kong. Nathan Road, Temple Street, Hysan Place, Lin Fa Kung, the Hong Kong Stadium, Fu Shin Street in Tai Po.
■ THREE DISTRICTS, ONE STORY
· Tsim Sha Tsui — dinner on Nathan Road, and then the lights go out. Kowloon Park has already fallen. A radio in a Temple Street lock-up, a month of dead air, a supply run to the funeral parlour, and a helicopter lifting from the Science Museum in one hour.
· Causeway Bay — that helicopter never had to cross the harbour. Ho Nam begged the pilot for one pass over the island to look for his girlfriend. The old man in the back seat turned mid-flight, and it came down hard on the running track at Wan Chai Sports Ground. Hysan Place, Causeway Bay Market, Lin Fa Kung, Hong Kong Stadium — this one is a search, not an escape.
· Tai Po — the helicopter comes over the hills on the fuel light and puts them down at the bus terminus under Tai Po Market station. The pilot will land once more, at first light, on the Waterfront Park lawn on the far side of town. Man Mo Temple, Fu Shin Street, the Mega Mall, the hospital on the hill — a supply run through a market town nobody has stripped yet, and three waves held on the grass under the spiral tower.
Finish a district and the next one opens.
■ TWO MODES
· Story — four chapters a district, spawn to safehouse. Checkpoints, a finale, and a helicopter that only shows up once you have earned it.
· Kill Rush — ten minutes on the clock and one question: how many. No route, no checkpoints, and the crowd grows as the timer runs down.
■ THREE DIFFICULTIES
Easy, Normal, Expert. Infected health, speed and damage, how much you find on the street, and whether friendly fire counts — all of it moves.
■ FIVE SURVIVORS
Mark Gor, Uncle Nine, Uncle Tong, Ho Nam, Ho Do Si. Each opens with something different in their hands: an SMG and the only real ammo budget, a baseball bat and a molotov, a fire axe and a medkit, a crowbar and an adrenaline shot. Each has one move that is theirs alone, and Ho Do Si is earned with an hour of play. The pick decides your first five minutes — and in Causeway Bay it is Ho Nam's girlfriend the whole squad is walking towards.
■ THEY COME TO NOISE
A pipe bomb gathers a horde and deletes it. A bile jar points one at something else. A molotov denies the ground. A frag grenade is a plain blast that lures nothing — which is exactly when you want it.
■ SPECIAL INFECTED
The Bucket Monster, the Scaffold Leaper, the Pavement Spitter, the Flip-Flop Demon, the Mutant Bullfrog, the Braided Girl, the Rubbish Monster, the Demolition Man — and Lo Ting, who comes up out of the water on the Causeway Bay shore and spits acid. Something is watching how well you are doing and deciding what arrives next.
■ TWO CODEXES
Every infected you meet writes itself into the bestiary, with its own body and where its name comes from. Every landmark you walk past writes itself into the landmark codex — the real history of that street, that temple, that station.
Ratings & Reviews
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A daily challenge, a supply shop, and three new locals on the street.
· Sign in and your records, landmarks, bestiary and achievements follow you anywhere.
· A daily challenge with its own leaderboard, and a task board that pays Supplies.
· A supply shop of Hong Kong street food, reached mid-fight from the item wheel.
· Three new local infected walk the street, each fought a different way.
The infected are resculpted, and sign-in and iPhone street detail are fixed.
The developer, Lion Rock Technology Limited, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Identifiers
- Usage Data
- Diagnostics
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Lion Rock Technology Limited
- Size
- 56.8 MB
- Category
- Adventure
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPad
Requires iPadOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
13+
- 13+
- Frequent
Cartoon or Fantasy Violence
Horror/Fear Themes
Guns or Other Weapons
Infrequent
Realistic Violence
- In-App Purchases
Yes
- Quartermaster Vault $14.99
- Military Airdrop $5.99
- Field Supply Crate $3.99
- Scavenger Stash $0.99
- Copyright
- © 2026 Lion Rock Technology Limited

