Clash Yard

Football RPG: call every play

Free · In‑App Purchases

New in 1.2: optimized for iPhone Duo! Open it like a book: the map or field on one side, your menus on the other. Call plays with the field in view. iPad landscape too. Football is how this world settles its arguments. When neighbours fall out, when towns fall out, even when countries do, there is no need for duels or for war. Take it to the Clash Yard and settle it there. Five on five, on the field, with everything at stake except a life. You start from a small village on the island and set out with a team of your own. No record. No reputation. What happens from here comes down to the plays you call. ▼▼▼ WHY CLASH YARD ▼▼▼ ▼ ONE-FINGER CONTROLS Built for the phone. Formations, route calls, running and passing: all with one finger. You can also steer your runner with an on-screen controller. Blocking, tackling and the scramble resolve themselves. ▼ REAL STRATEGY Matches turn on putting the right player in the right position. Pick the playbook that suits your intent: the run, the short pass, the deep shot. On defense it matters just as much whether you answer with man or zone. When stamina runs out or someone gets hurt, you work the bench. You don't need to know American or flag football to be pulled straight in. ▼ HYPER SKILLS THAT TURN THE GAME Every player carries two Hyper Skills, one for offense and one for defense, set by their type. Nobody knows when one will come, not even the player. When an aura flares at their feet right after the snap, the moment is theirs: a runner who slips tackle after tackle, a spin that leaves the tackler stumbling, hands that catch anything thrown near them, a burst of speed to where the deep ball will land. On defense, it can be a pass picked off at its landing spot, or a rusher who blasts the blockers aside and goes for the ball carrier. Skills fire on their own when the moment comes, so a single play can swing the game, and nothing beats the moment one lands. Your opponents have them too, so no lead is ever safe. ▼ BUILD THE TEAM YOU WANT The Fighter, an all-rounder. The Slinger, a pocket passer. The Crusher, whose tackling you come to rely on. Gather the types you like and build a squad your own way. Level them up to raise their stats and grow the player you can hand the ball to when it counts. The pleasure of this game is raising a team that fits how you fight. ▼ A RECORD THAT KEEPS Your first match at each stage is recorded, for the team and for every player on it. Compare records inside your own squad and watch your ace's work add up in numbers. You may find the player carrying you is not the one you assumed. ▼ PLENTY TO COME BACK FOR Stages you have cleared can be played again, and the opponent will not always bring the same plan twice. In the larger towns you can take optional quests, sharpen your game and earn the items they pay out. Every play can be replayed, so you can see what worked and what didn't, and take it into the next one. ▼ A STORY WITH SCALE The myths that shape this world. Families, mentors and rivals, tangled together. Regions with their own character. Every opponent has a reason for standing where they stand. This is more than a sports game. It is a full RPG, with the story to carry it. ▼ NO WEAPONS. NO BLOOD. NO ADS. In a world that settles things at the Clash Yard, no weapons exist, no blood is spilled, and nobody dies over a difference of opinion. There are no ads either, and no gacha built to work on your luck. Safe for younger players. ▼ PLAY ANYWHERE Playable offline. Progress backs up automatically, so your team and your items survive a new phone. Download Chapter One of Clash Yard and see how far you take them.

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▼ New • Optimized for iPhone Duo: open it and Clash Yard spreads across both halves like a book. The map sits on one side, with the STAGE, TEAM, ITEM and SETTINGS pages on the other. In a match, the field fills one side while the other holds your huddle, the play you called, any Hyper Skill that lights up and your players' stamina. Story scenes open as a double-page spread. • iPad in landscape: turn your iPad sideways for the same two-page layout. • Map and field position: on the open iPhone Duo or an iPad in landscape, the map and the field sit on the right. You can move them to the left in SETTINGS > GENERAL. • Conversations: every conversation now stays on screen as a stack of cards, so you can scroll back and re-read what was said. ▼ Improvements • Anyone outside your team now speaks on a red card, while your side stays gray, so you can tell at a glance who is talking. • Fixed minor bugs for a better experience.

The developer, Hoot Hall LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Linked to You

    The following data may be collected and linked to your identity:

    • Purchases
    • Contact Info
    • User Content
    • Identifiers
    • Usage Data
    • Other Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
Hoot Hall LLC
Size
282 MB
Category
Sports
Compatibility
Requires iOS 15.0 or later.
  • iPhone
    Requires iOS 15.0 or later.
  • iPad
    Requires iPadOS 15.0 or later.
  • iPod touch
    Requires iOS 15.0 or later.
Languages
English
Age Rating
4+
In-App Purchases
Yes
  • Roster Slot $3.99
  • Team Album $5.99
  • Trainer's Pack $6.99
  • Recovery Pack $2.99
  • Travel Case $1.99
  • Super Team Stamina Feast $0.99
  • Miracle Remedy Salve $0.99
  • Starter Pack $0.99
Copyright
© 2026 Hoot Hall LLC