PolarityFlip
Hold to repel. Mind the flip.
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
PolarityFlip is a one-finger arcade runner about a charged sphere, two magnetic
boundaries, and a corridor that keeps getting tighter.
The ceiling is positive. The floor is negative. Your sphere is always pulled
toward the boundary it doesn't match, so it is always falling toward something.
Press and hold to repel, and it pushes back just as hard the other way. That is
the whole control scheme: one finger, no buttons.
Then your charge flips.
A countdown warns you before it lands. When it does, the boundary that was
dragging you down starts pushing you up, and the finger you were holding is
suddenly doing the opposite of what you want. Reading that reversal, and
re-learning your grip in mid-air, is the game.
THREADING THE CAVE
The corridor drifts, narrows, and scrolls faster the longer you last.
Chargeless grey slabs appear between the boundaries at varying sizes and
intervals, and you go over or under. They carry no charge at all: they will not
pull you in and they will not push you away. They simply end the run if you clip
one.
HARD, NOT UNFAIR
Every spike in difficulty is paired with something that makes it survivable:
- The corridor stops turning while a charge flip plays out
- It widens for the flip, and widens again around every barrier
- The pull eases the instant your charge inverts, then ramps back to full
- Barriers never arrive during a flip. One at a time is fair; both at once is not
- No barrier appears in the opening ten seconds of a run
FEATURES
- One-touch control: press to repel, release to fall
- Endless runs with rising speed and a narrowing corridor
- Chargeless barriers with randomised size, spacing and timing
- A flip countdown, so a reversal never arrives unannounced
- Personal best tracking with a new-best callout
- A soundtrack, with a volume slider and one-tap mute on both the start and
game-over screens
- Audio that respects your ring switch and plays alongside your own music
- Share a run with friends over Messages, X or Facebook
- Landscape play on iPhone and iPad
- No account and no sign-up
Ads appear on the game-over screen only. Nothing ever covers the game while you
are playing it.
How long can you keep it off the boundaries?
Ratings & Reviews
Update app privacy policy url.
Update gameplay to include parallax scroll background.
Fix social sharing link to App Store.
Include feedback prompt on Start and Game Over screens, directing to Twitter/X for user feedback.
The developer, John Urbine, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Usage Data
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- John Urbine
- Size
- 7.5 MB
- Category
- Casual
- Compatibility
Requires iOS 17.0 or later.
- iPhone
Requires iOS 17.0 or later. - iPad
Requires iPadOS 17.0 or later. - Mac
Requires macOS 14.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
4+
- 4+
- Contains
Advertising
- In-App Purchases
Yes
- Remove Ads $0.99
- Copyright
- © 2026 PierogiJohn.com

