You have a farm in a village of eight, in your county. You sow, wait as long as you choose —a while, an afternoon, a night— and harvest: that's your coins.
And that's where the trouble starts, because there is no safe. Your coins sit in a pile in the middle of your farm, in plain sight from the road. The bigger the pile, the farther it shows. You can invest them —the farm, the farmhands, the dogs, the llamas— or bury them back in the furrow, for what's sown can't be stolen. Whatever you don't do with them stays there, for whoever passes by.
Your people can't be in two places. Farmhands defend the farm, go out robbing, or walk the mule train to distant villages. Never two things at once. Every decision in the game comes from that deal: those who go are those who carry, and those who go aren't home when someone knocks at the gate.
Before walking into someone else's farm, it pays to snoop: how much they have, who guards it, and what hour their crew comes home with the loot. Because everything shows from the road — and landing your raid at the very minute the other walks loaded through their gate is the finest play there is. Looking costs a few coins. Going in blind costs more.
Nobody takes on the big one alone. Offer your hand to your neighbors: with friends you call joint raids —several crews knocking on the same gate at the same hour, forces combined— and you send relief to garrison a friend's gate. The loot is shared. So is the risk.
And on the 1st, it all closes. Every month the season ends: the books say who got richest, the names go up on the village board, and the next day a new one starts with everyone back at the same hundred and twenty coins. Not everything is erased: the names remain, and what you did stays in your service record, month by month.
· The villages are real: St. Johnsbury, Peacham, Barton… the county is Vermont's Northeast Kingdom. Play in Spanish or French and you play theirs, with their real villages.
· Invite with your code and your friends land in your village: eight plots, robbing each other.
· No notifications. The game never calls you: check it whenever you want.
· No ads, no purchases, no spin wheels.
· Here you lose, you don't go broke. Nobody ends up with nothing and nobody ever dies.
· In English, Spanish and French.
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Who's on your side, and whether you get there in time.
Friends are now recognisable from the air: their plot has a ring on the ground,
like the one that marks yours. And if you're about to raid one, the game says so
before you pick your crew — you can do it, but not by accident.
When planning a raid you'll also see whether you arrive before they get home, or
whether they beat you to it. The two clocks, subtracted.
And the neighbours have wised up: they can now see you coming and turn back. Not
always — they forget to look, same as anyone.
Version 1.13
The developer, CESAR CARNICERO GALAN, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
CESAR CARNICERO GALAN
Size
5.2 MB
Category
Strategy
Compatibility
Requires iOS 17.0 or later.
iPhone Requires iOS 17.0 or later.
iPad Requires iPadOS 17.0 or later.
Mac Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.