Raids Timer
Raids timer/ syne hit together
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Everyone lands together. You SEND when YOUR march needs it. Hosts set one land time. Teammates type distance. GET READY, then one SEND NOW. 58 games. Timer free.
Raids Timer is the rally clock for Kingshot, Whiteout Survival, and other war games — built for one job no generic timer does
Will be added updates to all supported games as well as add more titles when available .
The host sets ONE shared rally / land time (UTC).
Every multi-sender enters DISTANCE (city → target march).
Then SEND = rally − distance, so the longest march leaves first and everyone lands together.
If the host changes land after share, SEND times auto-adjust. Distance stays.
WHAT YOU GET (FREE) • Timer — shared land + your SEND countdown
• Orders — Team 1 ready to fill; add more teams only if you need them
• Envelopes — pick people; they open Rally (no codes required)
• Lineup — Ready on target, still missing, Release, send #
• Deploy — envelopes + cancel
• My times — edit only your distance
• Cancel — stop one wave or several
• Alliance / Whale / City / Map / In / Out
• March presets, heroes, troop %
• Alerts: GET READY → 15s warning → SEND NOW (iOS notifications)
• Calcs + Help + FAQ
• Works offline for the core clock
58 games supported (pick under My Profile / Calcs):
Kingshot
Whiteout Survival
Last War: Survival
Evony: The King's Return
Rise of Kingdoms
Call of Dragons
State of Survival
Lords Mobile
Doomsday: Last Survivors
Age of Empires Mobile
Puzzles & Survival
King of Avalon
Guns of Glory
Last Shelter: Survival
Viking Rise
Dark War: Survival
Tiles Survive!
Lordrush
Top War: Battle Game
GoT: Winter is Coming
Infinity Kingdom
Conquerors: Golden Age
Puzzles & Conquest
Puzzles & Chaos
War and Order
Resident Evil: Survival Unit
Three Kingdoms: Battle for World
Masters War: Advance
Game of War: Fire Age
Clash of Kings
Final Fantasy XV: A New Empire
Mobile Strike
West Game
West Game 2
Rise of Empires: Ice and Fire
Total Battle
Stormfall: Rise of Balur
Ant Legion: For the Swarm
KVK: King VS King
Game of Thrones: Conquest
Clash of Queens
Last Z: Survival Shooter
Age of Origins
Last Fortress: Underground
Throne: Kingdom at War
Vikings: War of Clans
Primitive Era
Tyrant: Mobile Strategy
Grand Gangster War
Game of Kings: The Blood Throne
Lands of Jail
Foundation: Galactic Frontier
Mafia City
Rise of Castles
Order of Kings
Arkheim: Realms at War
Warpath
Art of Conquest
Joiners still join in-game before the rally starts. They do not enter distance and do not hold SEND.
OPTIONAL CHAT 1 month World, server, and alliance rooms, screenshots, translate, mute/block. Timer, Lineup, envelopes, and Calcs stay free.
Apple’s standard App Store EULA (Licensed Application End User License Agreement) is here:
https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
WHY IT’S DIFFERENT
Other apps are chat, notes, or a kitchen timer. This one is a shared land clock plus per-person distance, Ready on target, Release, envelopes, and in-game SEND alerts — in one place. You can even the playing field against whales.added a whale destroyer where you can synchronize hits with the server without delay.
more I was waiting for something that can help me coordinate with my alliance ,awesome! I am happy to see you added a request in the menu support for future games. !
I was waiting for something that can help me coordinate with my alliance ,awesome! I am happy to see you added a request in the menu support for future games. !
Raids Timer is a rally companion for mobile strategy games. It is not a game. It tells every phone on the wave when to SEND so everyone lands together.
HOW IT WORKS The host sets one shared land time. Each attacker types their march distance. YOUR SEND = land time minus your march. Farther cities SEND first. Closer cities wait. Everyone arrives at the same second.
TIMER + ALERTS GET READY, then one SEND NOW per person per wave. The 1-minute cue is get ready, not send. Clocks stay put. iOS notifications fire even while you are in the game. Timer works offline.
HIT TOGETHER OR STAGGER Hit together = one land time for the whole group. Stagger hits = each team is a later wave, with a gap you pick. Inside a wave, farther still SENDS first. Unlimited teams. One hosted rally at a time.
SOLO TEAM HITS No in-game rally bubble. The leader sets one delay. Every attacker types distance only. Longest march SENDS first so the group still hits together.
CITY REINFORCE Type travel time to the city. Optional delay after the hit. SEND = hit + delay − distance.
ORDERS + ENVELOPES Pick who goes. Send order envelopes. Teammates open Rally mail, enter distance, lock heroes and troops. Host clock waits until mailed teammates have a real distance. Leader Cancel stops the whole group. Alliance members live under More — not mixed into My Orders.
LINEUP Ready on target. Boot people still missing. Release so the wave can go. Everyone still lands together.
MAP Save coords per game and server. Use a pin as the target. Share to chat if you subscribe.
CALCULATORS (FREE) March form, troop mix, train, heal, speedups, events. Names and pictures match the game you picked — Kingshot Truegold, Whiteout Meat and Lancers, Last War Tanks, Grand Gangster War Beer and Thugs, and the rest.
HEROES + HOW TO PLAY Hero encyclopedia, event tips, and a how-to for each listed title. Troop tiles use that game’s types, not a shared Kingshot look.
CHAT (OPTIONAL) Timer, Orders, Map, Calcs, and SEND alerts stay free. Chat is about $1/month on iOS: alliance / server / world rooms, screenshots, auto-translate, mute and block. Cancel anytime in iOS Settings.
PROFILE In-game name, Player ID, server, and alliance are required so your alliance can see you. Pick your game anytime under My Profile.
Unofficial fan tool. Always double-check costs, times, and troop types in your game client.
1.1.8 1d ago
Raids Timer is a rally companion for mobile strategy games. It is not a game. It tells every phone on the wave when to SEND so everyone lands together.
HOW IT WORKS The host sets one shared land time. Each attacker types their march distance. YOUR SEND = land time minus your march. Farther cities SEND first. Closer cities wait. Everyone arrives at the same second.
TIMER + ALERTS GET READY, then one SEND NOW per person per wave. The 1-minute cue is get ready, not send. Clocks stay put. iOS notifications fire even while you are in the game. Timer works offline.
HIT TOGETHER OR STAGGER Hit together = one land time for the whole group. Stagger hits = each team is a later wave, with a gap you pick. Inside a wave, farther still SENDS first. Unlimited teams. One hosted rally at a time.
SOLO TEAM HITS No in-game rally bubble. The leader sets one delay. Every attacker types distance only. Longest march SENDS first so the group still hits together.
CITY REINFORCE Type travel time to the city. Optional delay after the hit. SEND = hit + delay − distance.
ORDERS + ENVELOPES Pick who goes. Send order envelopes. Teammates open Rally mail, enter distance, lock heroes and troops. Host clock waits until mailed teammates have a real distance. Leader Cancel stops the whole group. Alliance members live under More — not mixed into My Orders.
LINEUP Ready on target. Boot people still missing. Release so the wave can go. Everyone still lands together.
MAP Save coords per game and server. Use a pin as the target. Share to chat if you subscribe.
CALCULATORS (FREE) March form, troop mix, train, heal, speedups, events. Names and pictures match the game you picked — Kingshot Truegold, Whiteout Meat and Lancers, Last War Tanks, Grand Gangster War Beer and Thugs, and the rest.
HEROES + HOW TO PLAY Hero encyclopedia, event tips, and a how-to for each listed title. Troop tiles use that game’s types, not a shared Kingshot look.
CHAT (OPTIONAL) Timer, Orders, Map, Calcs, and SEND alerts stay free. Chat is about $1/month on iOS: alliance / server / world rooms, screenshots, auto-translate, mute and block. Cancel anytime in iOS Settings.
PROFILE In-game name, Player ID, server, and alliance are required so your alliance can see you. Pick your game anytime under My Profile.
Unofficial fan tool. Always double-check costs, times, and troop types in your game client.
1.1.7 2d ago
Raids Timer is a rally companion for mobile strategy games. It is not a game. It tells every phone on the wave when to SEND so everyone lands together.
HOW IT WORKS The host sets one shared land time. Each attacker types their march distance. YOUR SEND = land time minus your march. Farther cities SEND first. Closer cities wait. Everyone arrives at the same second.
TIMER + ALERTS GET READY, then one SEND NOW per person per wave. The 1-minute cue is get ready, not send. Clocks stay put. iOS notifications fire even while you are in the game. Timer works offline.
HIT TOGETHER OR STAGGER Hit together = one land time for the whole group. Stagger hits = each team is a later wave, with a gap you pick. Inside a wave, farther still SENDS first. Unlimited teams. One hosted rally at a time.
SOLO TEAM HITS No in-game rally bubble. The leader sets one delay. Every attacker types distance only. Longest march SENDS first so the group still hits together.
CITY REINFORCE Type travel time to the city. Optional delay after the hit. SEND = hit + delay − distance.
ORDERS + ENVELOPES Pick who goes. Send order envelopes. Teammates open Rally mail, enter distance, lock heroes and troops. Host clock waits until mailed teammates have a real distance. Leader Cancel stops the whole group. Alliance members live under More — not mixed into My Orders.
LINEUP Ready on target. Boot people still missing. Release so the wave can go. Everyone still lands together.
MAP Save coords per game and server. Use a pin as the target. Share to chat if you subscribe.
CALCULATORS (FREE) March form, troop mix, train, heal, speedups, events. Names and pictures match the game you picked — Kingshot Truegold, Whiteout Meat and Lancers, Last War Tanks, Grand Gangster War Beer and Thugs, and the rest.
HEROES + HOW TO PLAY Hero encyclopedia, event tips, and a how-to for each listed title. Troop tiles use that game’s types, not a shared Kingshot look.
CHAT (OPTIONAL) Timer, Orders, Map, Calcs, and SEND alerts stay free. Chat is about $1/month on iOS: alliance / server / world rooms, screenshots, auto-translate, mute and block. Cancel anytime in iOS Settings.
PROFILE In-game name, Player ID, server, and alliance are required so your alliance can see you. Pick your game anytime under My Profile.
Unofficial fan tool. Always double-check costs, times, and troop types in your game client.
1.1.6 6d ago
fixes to set rallies .added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed , more updates will be coming as needed.. I even added a countdown to the rally ta on whe you are sending so you will need to be back on the game you are playing to be ready to push . There be a 1 minute warning to the last 15s after that the push now will pop up, that’s when you have to make sure you send.
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.1.5 Sep 21
fixes to set rallies .added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed , more updates will be coming as needed.. I even added a countdown to the rally ta on whe you are sending so you will need to be back on the game you are playing to be ready to push . There be a 1 minute warning to the last 15s after that the push now will pop up, that’s when you have to make sure you send.
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.1.4 Sep 20
fixes to set rallies .added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed , more updates will be coming as needed.. I even added a countdown to the rally ta on whe you are sending so you will need to be back on the game you are playing to be ready to push . There be a 1 minute warning to the last 15s after that the push now will pop up, that’s when you have to make sure you send.
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.1.3 Sep 19
fixes to set rallies where not working right they auto canceling also added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed , more updates will be coming as needed.. I even added a countdown to the rally ta on whe you are sending so you will need to be back on the game you are playing to be ready to push . There be a 1 minute warning to the last 15s after that the push now will pop up, that’s when you have to make sure you send.
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.1.2 Sep 19
fixes to set rallies where not working right they auto canceling also added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed , more updates will be coming as needed.. I even added a countdown to the rally ta on whe you are sending so you will need to be back on the game you are playing to be ready to push . There be a 1 minute warning to the last 15s after that the push now will pop up, that’s when you have to make sure you send.
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.1.1 Sep 18
fixes to set rallies where not working right they auto canceling also added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed , more updates will be coming as needed.. I even added a countdown to the rally ta on whe you are sending so you will need to be back on the game you are playing to be ready to push . There be a 1 minute warning to the last 15s after that the push now will pop up, that’s when you have to make sure you send.
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.1.0 Sep 17
fixes to set rallies where not working right they auto canceling also added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed , more updates will be coming as needed.. I even added a countdown to the rally ta on whe you are sending so you will need to be back on the game you are playing to be ready to push . There be a 1 minute warning to the last 15s after that the push now will pop up, that’s when you have to make sure you send.
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.0.9 Sep 16
fixes to set rallies where auto canceling also added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed , more updates will be coming as needed..
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.0.8 Sep 15
Small fixes added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed.
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.0.7 Sep 15
Small fixes added a delayed option to drop people from the team that doesn’t respond in time set . New season hero or event info always added when needed.
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Staggered rallies supported
Strongest players no longer are safe with this application ability.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.0.6 Sep 15
Small fixes added a delayed option to drop people from the team that doesn’t respond in time set .
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.0.5 Sep 14
Small fixes
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.0.4 Sep 13
Small fixes
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.0.3 Sep 13
Small fixes
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.0.2 Sep 12
Small fixes
Raids Timer
Your alliance does not lose because they are weak.
They lose because one person sent two seconds late.
Someone is still in chat.
Someone is still typing “wait which land time?”
Someone fills the wrong wave.
The rally opens. The hit is messy. The city lives. You blame luck.
It was never luck.
Raids Timer is the war clock your alliance should have had from day one.
You pick the game. You set the land time to the second.
Every team gets a send time. Heroes. Troop mix. Path. Deploy.
Then the phone does the yelling so you don’t have to.
SEND.
Not a guess. Not “around now.”
A hit on your lock screen while you’re still in the game.
And orders don’t die in chat anymore.
Tap the people. Check the names. Hit Host. Hit Support.
Send from Timer. From Orders. From Deploy. From Out. From Alliance. From Whale. From City.
Same envelope. Same list. Free.
They get a phone alert.
You get Order sent. You know it landed.
No Player ID circus. Just your in-game name, alliance, and server.
Save your profile once. Your people show up. Your people get the ping.
People who left the alliance? They don’t keep getting war mail.
People who stayed? They get the plan.
This is why people will love it:
Because R4s are tired of being a human alarm clock.
Because joiners are tired of “what time again?”
Because whales are tired of carrying a rally that never lands together.
Because the whole alliance can finally move like one army.
Chat is there if you want it.
The timer, the envelopes, the SEND — that’s the heartbeat. That’s free. That’s the win.
Stop losing wars in the last two seconds.
Lock the time. Check the names. Hit send. Land together.
Raids Timer.
Your alliance, on one clock.
15-second cut
Your alliance isn’t late because they’re bad. They’re late because chat is not a clock. Raids Timer locks land time to the second, pings SEND on the phone, and lets you check names and fire Host or Support from every screen. Free envelopes. No Player ID. Land together.
One-liner
Stop typing “what time?” — lock it, ping it, land it. Raids Timer.
1.0.1 Sep 11
Raids Timer is a rally companion for mobile strategy games. It is not a game. It tells every phone on the wave when to SEND so everyone lands together.
HOW IT WORKS The host sets one shared land time. Each attacker types their march distance. YOUR SEND = land time minus your march. Farther cities SEND first. Closer cities wait. Everyone arrives at the same second.
TIMER + ALERTS GET READY, then one SEND NOW per person per wave. The 1-minute cue is get ready, not send. Clocks stay put. iOS notifications fire even while you are in the game. Timer works offline.
HIT TOGETHER OR STAGGER Hit together = one land time for the whole group. Stagger hits = each team is a later wave, with a gap you pick. Inside a wave, farther still SENDS first. Unlimited teams. One hosted rally at a time.
SOLO TEAM HITS No in-game rally bubble. The leader sets one delay. Every attacker types distance only. Longest march SENDS first so the group still hits together.
CITY REINFORCE Type travel time to the city. Optional delay after the hit. SEND = hit + delay − distance.
ORDERS + ENVELOPES Pick who goes. Send order envelopes. Teammates open Rally mail, enter distance, lock heroes and troops. Host clock waits until mailed teammates have a real distance. Leader Cancel stops the whole group. Alliance members live under More — not mixed into My Orders.
LINEUP Ready on target. Boot people still missing. Release so the wave can go. Everyone still lands together.
MAP Save coords per game and server. Use a pin as the target. Share to chat if you subscribe.
CALCULATORS (FREE) March form, troop mix, train, heal, speedups, events. Names and pictures match the game you picked — Kingshot Truegold, Whiteout Meat and Lancers, Last War Tanks, Grand Gangster War Beer and Thugs, and the rest.
HEROES + HOW TO PLAY Hero encyclopedia, event tips, and a how-to for each listed title. Troop tiles use that game’s types, not a shared Kingshot look.
CHAT (OPTIONAL) Timer, Orders, Map, Calcs, and SEND alerts stay free. Chat is about $1/month on iOS: alliance / server / world rooms, screenshots, auto-translate, mute and block. Cancel anytime in iOS Settings.
PROFILE In-game name, Player ID, server, and alliance are required so your alliance can see you. Pick your game anytime under My Profile.
Unofficial fan tool. Always double-check costs, times, and troop types in your game client.
more Version 1.1.8 1d ago
Data Not Collected The developer does not collect any data from this app.