Attack Ships: Condectum

Space combat. No ads, no IAP

$3.99 · Designed for iPad. Not verified for macOS.

Eight weapon systems, boss battles, wormhole runs, and a ship that splits in two mid-fight. No ads, no in-app purchases — pay once and own every bit of it. Take the helm of the Condectum — a silver-hulled starfighter that comes apart in the middle of a firefight on purpose — and shoot your way out of a sector that wants you dead. Level one is meteors. By level eight you are carrying all eight weapon systems and everything in the sector is hunting you. WHAT YOU'RE FLYING The Condectum isn't one ship. Execute a Core Split and the Control Module detaches: you fly faster and bank harder, but you have to re-dock before the Phase Engines will charge. Your ship's computer tells you when the split is worth taking. Listening is optional. Surviving isn't. EIGHT WEAPONS, ONE PER LEVEL Pulse Blaster. Laser. Plasma. Ion. T-Phase. Pulse Cannon. Arc Beam. Lightning. Each one unlocks as you climb, and none of them are handed to you. The Arc Beam fires continuously — hold it too long and it overheats, and then you're flying an unarmed ship through a meteor field. Pick your moments. THE ENEMY Meteors first. Then Vexari raptors, lancers and phantoms, each flying its own attack pattern. The fast ones won't let you fire until you hold the crosshair on them for two full seconds and the computer confirms the lock. Elite ACEs lead the squadrons: triple hull, five times the points, and a gold ring so you know exactly what you just picked a fight with. At level six the Wooktalons arrive — vast octagonal motherships with rings of glowing green geometry spiraling at their core. You will hear the entire monologue before you ever see one. Every third level past the first starbase, a Wooktalon MOTHERSHIP arrives. Crack its shields in the Harmonic Breach — time your shots as three counter-rotating shield rings spin past the breach marker. Win and the shields collapse. Miss, and you're grinding through them the hard way. BOSS BATTLES Every fifth level, and you don't reach the starbase without winning. Three hull pods have to be destroyed before the hull will drain at all, and your ship runs an electrified shield for the entire fight. You'll know when it starts. STARBASE Docking is a real three-stage approach you have to fly, not a cutscene. Inside: upgrade shields, hull, weapons and engines — but only once you've earned the kills to qualify. One nuke per visit, never two. Energy deflectors that carry over between levels, unlike the five free ones you get each level. Then take a run at one of four arcade machines — portal slalom, drone blitz, cell catcher, or a floating-astronaut spacewalk. Win, and you walk out with a nuke you didn't pay for. SPACIAL PHASE Line up the ship, charge the Phase Engines, and thread five drifting rings inside the wormhole while the starfield tears past you. Take too long and the rings get kind to you — your star rating won't. GET GREEDY Eight kills without taking a hit triggers OVERDRIVE: double points, faster cooldowns, heavier damage, and the whole cockpit goes rainbow. Graze a meteor instead of dodging wide and the ship pays you for the nerve. Cadet is forgiving. Captain is fair. Admiral expects you to fly. RESCUE Damaged friendly ships drift through the sector. Tractor one in and it flies your wing for thirty seconds — and your fire can't hurt it. Use that. THE SECTOR REMEMBERS Let an elite ACE escape and it returns as your NEMESIS — faster, meaner, and hunting you by name. A 22-medal service record and a top-pilots board track every feat. Survive to level 10 to unlock THE GAUNTLET: endless siege, its own high-score board, and one question — how long can you last? PAY ONCE. THAT'S THE WHOLE DEAL. No ads. No in-app purchases. No currency packs, no energy timers, no "watch a video to continue." No data collected — the game never touches the network. You buy it once and you own all of it: every weapon, every level, every upgrade, earned by playing. Built for landscape. Full touch controls with a virtual stick and thumb buttons. Enter your own name and the ship's computer will use it.

  • 5.0
    out of 5
    1 Ratings

The developer, SKRULLZ PRODUCTIONS LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

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    Seller
    SKRULLZ PRODUCTIONS LLC
    Size
    18.4 MB
    Category
    Action
    Compatibility
    Requires iOS 15.0 or later.
    • iPhone
      Requires iOS 15.0 or later.
    • iPad
      Requires iPadOS 15.0 or later.
    • iPod touch
      Requires iOS 15.0 or later.
    • Mac
      Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
    • Apple Vision
      Requires visionOS 1.0 or later.
    Languages
    English
    Age Rating
    13+
    • 13+
    • Frequent
      Cartoon or Fantasy Violence
      Guns or Other Weapons
    Copyright
    © 2026 Skrullz Productions LLC