Paws Off!

Scare dogs, survive the pack

Free · Designed for iPad. Not verified for macOS.

Dogs are coming. The child is in the middle. You have one finger. Tap a dog and it turns tail and bolts. That is the whole game — until more dogs are arriving than one finger can service, and you have to start thinking. HOW IT PLAYS Tap any dog, at any range, to scare it off. No aiming, no ammo, no cooldown. The pressure is volume: dogs walk in from every edge, and the pack grows and quickens the longer you last. Three abilities buy back the difference, and each arrives exactly as the pressure does. SLOW — a zone that drags the pack to a crawl. Unlocks at 15 seconds. BARRIER — a log wall that stops dogs dead in a lane. Walls stack, and they come down by being broken, not replaced. Unlocks at 30 seconds. FEAR BURST — clears everything near the child at once. Unlocks at 60 seconds, and last on purpose: handed it early, you would use it as a first resort and never learn to read the field. SEVEN TIERS, ONE CLOCK Easy, Comfortable, Effort, Concentration, Hard, Extreme, Godlike. Only two things change across them — how many dogs are on the field and how fast they walk — and they never tighten on the same second. Past six minutes the game stops pretending you are meant to survive, and just measures you. WATCH FOR THE PUP Not every dog is a threat. The little one trailing green hearts is bringing a heart back. Tap it and you lose it. Fear Burst does not discriminate either. NOBODY GETS HURT Dogs are scared off, never harmed. Taps are shouts. Scared dogs bolt away with their tails down, and that is the whole fantasy. NO CATCH No ads. No in-app purchases. No account. No internet needed to play — the only data that leaves your device is anonymous crash and gameplay analytics, never linked to you. Plays in portrait or landscape, each with its own hand-built arena.

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Three levels now. A run opens gently with Stroll, steps up to Walkies after a minute, then turns loose with Off the Leash — each one announced by a countdown, and each ramping smoothly instead of jumping. Logs drop wherever you want them now rather than into fixed slots, and there is no limit on how many can stand at once — but drop one close to the child and you get a shorter log. Slow zones are redrawn and easier to read, tap targets are bigger, and dogs can be tapped the moment they appear at the top of the screen. Tap the child and he will say something. Losing finally looks like losing. And sharing your time now carries a link to the game.

The developer, Maksim Pashkevich, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Identifiers
    • Usage Data
    • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
Maksim Pashkevich
Size
45.5 MB
Category
Action
Compatibility
Requires iOS 15.0 or later.
  • iPhone
    Requires iOS 15.0 or later.
  • iPad
    Requires iPadOS 15.0 or later.
  • iPod touch
    Requires iOS 15.0 or later.
  • Mac
    Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English
Age Rating
9+
  • 9+
  • Infrequent
    Cartoon or Fantasy Violence
    Horror/Fear Themes
Copyright
© 2026 Maksim Pashkevich