Joinery: Block Puzzle

Daily wood block brain teaser

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

Four to ten levels a day — same boards for everyone, a target set from your own best. Some days are four hard ones, some are ten quick ones. Plus a campaign Joinery is a block puzzle that takes the fiddly bits seriously. Eight by eight grid. Three pieces at a time. Nothing rotates, so the only question is where a piece already fits — and the board fills up faster than you'd think. That's the game. Everything else is what you do with it. THE DAILY Between four and ten levels a day, and everybody gets the same ones. Same boards, same pieces, same order — only the score you're asked to hit is yours, set from what you've already proved you can do. Some days are four hard levels. Some are ten quick ones. You don't know which until you open it, and the day isn't done until every level is. Miss a day and a banked freeze covers it. Freezes are earned by playing a full week, never sold. The last twenty puzzles stay on the shelf. Play them whenever you like; they don't touch your streak in either direction. THE CAMPAIGN 120 levels across 12 worlds, each with its own palette and its own weather. Meadow, where everyone starts. Glacier: quiet, and a long way down. Nebula, further out than the map goes. A level ends the moment you hit its target, so a campaign run always knows what it's for. Fail one and you get another go at the same level. No lives, no timers, nothing to wait for. HIGH SCORE No target, no clock, no end but the board's. Clear lines back to back and the streak bonus climbs — that's what turns a decent run into a good one. Break the chain and it's gone. TIME TRIAL Three minutes. Same board, same pieces, and a countdown that changes every decision you make. Your best here is kept apart from your endless best, because they are not the same skill. WHAT YOU EARN Every run pays XP whether it went well or not, so a bad session is still progress. Levels hand over block palettes and board surfaces: Riso, Dusk, Moss, Chalk, Graphite, Ember. There's no currency and no shop. Levels only ever give things away. Seventeen achievements cover the long haul, from your first cleared line to a hundred-day streak. DETAILS • Plays offline. No account, no sign-up. • iCloud sync across your devices. • Game Center leaderboards, including a daily board that turns over with the puzzle. • Light and dark, following the system or set by hand. • iPhone and iPad. • Undo and hints when a board goes wrong. • Remove Ads is a one-time purchase. Not a subscription. The blocks are chamfered like cut timber, which is where the name comes from. Pieces fitting together exactly is the whole appeal of this genre — it seemed worth making it look that way.

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The developer, Kyle Adamson, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

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Seller
  • Kyle Adamson
Size
  • 26.5 MB
Category
  • Puzzle
Compatibility
Requires iOS 15.6 or later.
  • iPhone
    Requires iOS 15.6 or later.
  • iPad
    Requires iPadOS 15.6 or later.
  • iPod touch
    Requires iOS 15.6 or later.
  • Mac
    Requires macOS 12.5 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English and 13 more
  • English, French, German, Indonesian, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish, Vietnamese
Age Rating
13+
In-App Purchases
Yes
Copyright
  • © 2026+ DriverCube (Kovar LTD)