Draw the Wall! Zombie Defense
Steer the horde into your guns
Only for iPhone
Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.
iPhone
You can't draw a sealed wall. The game refuses the closing block — and a wall with no way through is just a wall they break.
So leave the gap on purpose. Your wall isn't a fence, it's a funnel: trace a line, choose where it opens, and herd the zombie horde into your soldiers' guns. Tower defense, except you draw the battlefield.
YOU DON'T MOVE YOUR SOLDIERS. YOU MOVE THE HORDE.
Your line forms up behind the sandbags and holds there. Three roles defend the base: one takes the hits up close, one lays down fast fire, one reaches clear across the field. You choose which to buy and when. Where the fighting happens is decided by where you drew.
THREE KINDS OF ZOMBIES, THREE PROBLEMS
The basic ones follow your funnel and walk into the guns. Demolishers don't steer at all — they head straight for the wall and break it open. Runners vault the wall when the crowd presses them against it, which is exactly what starts happening once the wall comes apart.
NEW ERA, NEW ARMY
Survive long enough, and the whole army changes weapons. Blunderbuss, crossbow, and musket behind a castle. Rifles and rapid fire behind a bunker. Two eras are playable today.
CARDS AND UPGRADES
Collect cards from Common to Emerald. Open packs, and duplicates level a card up. Cards are the one thing an era reset doesn't take back. Five upgrade tracks cover damage, fire rate, ammo, income, and the wall itself — wood, stone, iron, gold, and emerald.
THE PRACTICAL PART
No account, no sign-up. Plays offline, in portrait, one hand. A run is five waves and a few minutes; a wave is over in seconds. An ad is a button you press, not a wall you wait through — watch one for gems when you want gems. Gems are also sold in the shop, if you'd rather not wait.
FROM THE DEV
You've seen the ads where someone draws a wall and the game turns out to be something else. This is the one where the drawing is the game.
So where do you leave the gap? Draw it and find out.
Remove Forced Ads Permanently
A new one-time purchase removes forced ads for good and adds 1,000 gems. Optional
video rewards stay available — watching one is always your choice.
Bigger, clearer interface
Menus scale to your phone, with proper support for the notch and for larger screens.
Cards keep their size and scroll under the banner, and outlined numbers no longer
crowd each other.
Balance and fixes
- Fixed a boss that could keep spawning without end.
- Rampart price no longer drops back down after an upgrade.
- The pay-with-gems prompt is now in English.
- Shop offers are hidden once they are used up, instead of lingering.
Thanks for playing. Every report we get is read.
The developer, Onela Market, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
- Identifiers
- Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Purchases
- Identifiers
- Usage Data
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- ONELA MARKET COMPANY LIMITED
- Size
- 149.7 MB
- Category
- Casual
- Compatibility
Requires iOS 13.0 or later.
- iPhone
Requires iOS 13.0 or later. - iPod touch
Requires iOS 13.0 or later. - Mac
Requires macOS 11.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
13+
- 13+
- Frequent
Cartoon or Fantasy Violence
Guns or Other Weapons
Contains
Loot Boxes
Advertising
- In-App Purchases
Yes
- Remove Forced Ads $4.99
- Miner's Pack $2.99
- Merchant's Pack $9.99
- 1,000 Gems $1.99
- 3,050 Gems $4.99
- 9,500 Gems $9.99
- Copyright
- © 2026 ONELA MARKET CO., LTD.
