Knapsack: The Game

Your bag is the riddle

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

A roguelite where the bag IS the character sheet: what you fit into the grid decides the fight. Nine worlds, 293 nodes, offline. Your bag is the riddle. You go down into a dungeon and you pick things up. Every item takes up a shape: a blade takes a column, a hauberk a square, a relic a corner. Your bag isn't a list — it's a grid, and whatever you manage to fit into it IS your character sheet. Damage, block, hit points: all of it is read off the packing. Two items of the same family that touch reinforce each other. One lit seam is often worth more than one more item. That is where the descent is won. THE FIGHT IS DECIDED BEFORE IT STARTS No moves to choose. The enemy is announced with its numbers, you pack, you strike. If it falls, the maths was right. If it doesn't, the packing was wrong. DESCEND Nine worlds, each with a rule of its own: the rockfall that seals cells at every depth, the frost that blunts blades, the bone that splits your bag in two. Fights, elites, merchants, campfires, riddles, bosses — seventeen depths, and a different map every descent. THE TREE 293 nodes across seven domains. The fog doesn't hide what a node gives; it hides what comes AFTER. You see where you can go, never what grows behind it. THE WORKSHOP Five bag silhouettes and twenty-three kinds of cell to place yourself: etchings that reinforce, impassable straps, anvils that take weapons only. You draw your own problem. WHEN IT STOPS BEING HARD ENOUGH Forty-six trials with fixed rules — no rotation, no rest, every blow a crit. Twenty ascension tiers. An endless mode with leaderboards. Forty-six achievements. Two worlds are open from the start; the seven others can be bought — and the right to enter them is still earned in wins. Shards never buy power: not damage, not block, not one cell of bag.

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The developer, Mathieu Vigne, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

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Seller
  • Mathieu Vigne
Size
  • 36.9 MB
Category
  • Puzzle
Compatibility
Requires iOS 16.4 or later.
  • iPhone
    Requires iOS 16.4 or later.
  • iPad
    Requires iPadOS 16.4 or later.
  • Mac
    Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
  • English
Age Rating
4+
In-App Purchases
Yes
  • 1050 éclats $14.99
  • 550 éclats $7.99
  • 275 éclats $3.99
  • 100 éclats $1.99
Copyright
  • © Mathieu Vigne