Sacked in the Morning!
Football manager sim game
Only for iPhone
Free · Designed for iPhone. Not verified for macOS.
iPhone
You are one bad run from the sack. Answer the crisis, live with the result, and when they let you go, drop down a division and start again. A career, not a game over.
You are a football manager one bad run from the sack.
Every week gives you two things. A result you did not choose, and a crisis you
must answer in twenty-four seconds. The dressing room wants one thing. The
board wants the opposite. The back page is already written either way.
Results are not a button you press. They come out of your squad, its morale
and its form — and those come out of the decisions you have been making for
weeks. Back the rebel striker and the lads notice. Sell him and the terrace
notices. You will find out which was right in March.
WHEN THEY SACK YOU, YOU DO NOT START AGAIN
You take a worse job. A smaller club, a thinner squad, a board with less
patience and a ground with a hole in the roof. The career is the game, and it
goes down at least as often as it goes up. Your record follows you: every club,
every win rate, and the division graph nobody frames.
FOUR PEOPLE TO DISAPPOINT
Board, Dressing Room, Fans, Press. Let any of them hit zero and you are gone by
Sunday morning. Please all of them and you will find out that being adored is
its own kind of problem.
WHAT IS IN IT
· 140+ crises, from a leaked group chat to a director's son who fancies a trial
· Six storylines that run across a season — a takeover, a rebel captain, a
wonderkid, a rival manager, a stadium move, a relegation run-in
· A full league that plays its own fixtures every week, so the table is real
· Six divisions to fall through
· A daily fixture: same club, same crises for everybody, one attempt
· A crest builder, because the badge should be yours
NO NONSENSE
Every club, player, manager, competition and newspaper is invented. There is no
betting, no odds, no wagering. There are no adverts, no purchases, no accounts
and no data collection — the whole thing runs on your phone and works with the
signal off.
Sessions are three to six minutes. Long enough for a coffee, short enough for
the bus.
"Ground's falling down, crowd still turns up. Keep them up and they'll love you."
Ratings & Reviews
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The developer, Loyalty Apps Ltd, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
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Information
- Seller
- Loyalty Apps Ltd
- Size
- 39.1 MB
- Category
- Simulation
- Compatibility
Requires iOS 16.4 or later.
- iPhone
Requires iOS 16.4 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
4+
- 4+
- Copyright
- © 2026 Loyalty Apps Ltd
