ORBITAL: Bubble Arcade
The bubble shooter, inverted
Only for iPhone
Free · Designed for iPhone. Not verified for macOS.
iPhone
You don't shoot the bubbles — they come for you. Spin your cluster to catch them, match 3 to pop, and outrun the stone.
You are not shooting bubbles. You are the thing being shot at.
Balls fly in from every edge of the screen toward a single fixed Core at the centre. On contact they snap into place and stay there. You cannot move. You cannot aim. You cannot shoot.
Your only verb is rotation.
Spin the whole growing cluster to decide which of your balls the incoming one hits — and therefore where it lands. Match three of a colour to pop them. Fall behind, and unmatched balls slowly petrify into colourless stone you can't clear by matching at all.
It's a bubble shooter with the causality inverted, and a panic curve bolted on.
ONE VERB, DEEP CONTROL
No second stick. No aiming reticle. No swap. Every decision you make is a rotation, and the depth comes from the board rather than the button count.
THE BOARD GETS WORSE, NOT JUST BIGGER
Stone is the real clock. It spreads, it can't be matched away, and it is usually the reason you lost. Watching it creep outward while you scramble for a match is the whole game.
FOUR POWERUPS, EARNED NOT BOUGHT
Popping charges a four-tier bar. Bomb Ball clears a blob. Laser Lance cuts a full diameter through the cluster, aimed purely by rotation. Shockwave peels the outer rings off when you're drowning. The Purifier turns stone back into live colour — the only real answer to a board that has locked up.
THREE WAYS TO PLAY
Endless — the game. Pick your difficulty and see how long you last.
Daily — one board, seeded from the date. Everyone gets the same one. Unlimited attempts.
Purge — start buried in a stone-heavy board and dig your way out. You win by destroying the last stone, not by surviving.
ARCADE HONEST
Every death is readable in hindsight. The simulation is deterministic, the spawns are seeded and fairness-checked, and there is no hidden state. You lost because of something you can point at.
Plays entirely offline. No ads, no in-app purchases, no account, no data collected.
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The developer, Daniel Fraisl, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Daniel Fraisl
- Size
- 68.8 MB
- Category
- Puzzle
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
4+
- 4+
- Infrequent
Contests
- Copyright
- © 2026 Daniel Fraisl
