Weeping Wren
Offline Twin-stick Roguelike
Free · Designed for iPad. Not verified for macOS.
Six bosses now stalk the Cellar, each a different fight. Plus a bestiary, a run history that
remembers every death, and a seed you can share. No ads. No internet.
You are Wren, and you are going down.
The Cellar is flooded, the doors only open when a room is quiet, and something at the bottom of
each floor is waiting. Clear rooms, find the boss, kill it, take the trapdoor it leaves behind.
Then do it again, deeper, until something stops you.
A TWIN-STICK ROGUELIKE THAT RESPECTS YOUR THUMBS
One thumb moves, the other shoots, and they work independently. Both sticks appear wherever your
thumb lands rather than at some fixed spot, so you are never reaching for a control that is not
under your finger. Play in landscape on a phone or a tablet, or plug in a keyboard.
EVERY RUN IS BUILT FROM NOTHING
The floor is generated fresh each time — rooms, enemies, items, the lot. Twenty-eight items that
stack and combine in ways that break the game open. Twelve monsters, each with exactly one idea it
asks you to solve. Six bosses, from a birthing sac that never moves to a pair that grows stronger
when you kill half of it. Cards you can rely on and pills you absolutely cannot.
NO ADS. NO TRACKING. NO INTERNET.
Not "minimal" tracking — none. Weep makes no network requests at all, so it works on a plane, on
the Underground, and in a basement. Nothing is collected, nothing is transmitted, and there is
nothing to sign into.
SEEDS AND A RECORD OF EVERY DEATH
Every cellar is a pure function of its seed, so the same seed always builds the same floor, down to
which room pays out what. Type one in, or share the one that nearly killed you. Every finished run
is logged: how deep you got, how long you lasted, what you were carrying, and the seed that did it.
Tap the seed to play it again.
MADE OF CODE, NOT PICTURES
There is not a single image file in this game. Every sprite is a function that plots pixels, every
sound is synthesised when it plays, and the whole thing is a few megabytes because of it. It also
means it is properly sharp on every screen, because nothing was ever a bitmap that had to be
stretched.
WHAT TO EXPECT
Runs last twenty minutes or so. Death is permanent and takes your items with it. It is not
forgiving, but it is fair — every attack in the game tells you it is coming before it lands.
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
The developer, Beyondem Inc., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Beyondem Inc.
- Size
- 3 MB
- Category
- Casual
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPad
Requires iPadOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
9+
- 9+
- Infrequent
Cartoon or Fantasy Violence
Guns or Other Weapons
- Copyright
- © Push Deploy Labs
