120 levels in 10 chapters. Every board has exactly one correct weave, counted with a solver. Plays offline, no account, no sign-in.
Palmo is a puzzle about regions. The board holds numbered squares; each one starts a patch, and its number is how many cells that patch takes: a 4 takes four cells, a 9 takes nine. Close the whole board and the level is done.
ONE RULE
Touch a numbered square, then take neighboring cells one at a time. The counter on the square drops with every cell. At zero the patch settles and seals itself. There is no fifth cell for a 4; the board will not let you take it. Cells are neighbors edge to edge, never corner to corner.
THREE EXTRA STROKES
A settled region can be unpicked: hold your finger on it until it comes apart, then draw it again. Each unpicking burns one of your three extra strokes. Whatever is left when the board closes turns into stars, so three stars mean every region was right the first time.
WALLS AND STONES
A wall cuts between two cells and no region crosses it. A stone is never taken: it stays outside the weave and the cells around it have to manage without it. The board teaches both by itself, in the level where they start to matter.
ONE SOLUTION
Every board in Palmo has exactly one correct weave. A solver went through all 120 levels and found no second answer. That is the point: a board with two answers says think and means guess.
NO WORDS ON THE BOARD
The playing screen carries no text. The lesson is in how the board is built: a new idea arrives in the level that will not come out without it. If you stop, Palmo points at a cell instead of explaining it, and the pointer comes from the solver, not from a hunch.
FEATURES
- 120 levels across 10 chapters
- One solution per board, counted with a solver
- Plays offline, no account, no sign-in
- Six languages: English, Turkish, German, Spanish, French, Portuguese
- Ads between levels; a one-time purchase removes them
Same family as Fillomino and Shikaku: the number tells you how big the region has to be.
Level 1 is a three by three board with a single 9. The whole rule is in there.
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Reminders are here: when your lives are full, where you left off and when a booster reward is close; at most once a day, never at night. Turn them off in Settings.
Boosters show their names on the shelf, and a long press tells you what each one does.
With no ad available, an empty booster says what it is instead of staying silent.
The full-screen ad now waits until you leave the result card.
Windows use the game's colours, and only one opens at a time on the game screen.
Version 1.0.5
The developer, UFUK CELIKELOGLU, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
UFUK CELIKELOGLU
Size
66.8 MB
Category
Puzzle
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.