Cromora: Color Mix Puzzle

Blend pigments, no timer

Only for iPhone

Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.

iPhone

The hatches ask for colours that are not on the table. Orange, green and violet have to be made first — that is the whole game. Cromora is a puzzle about making colours, not just moving them. The table is a workshop grid with blobs of pigment on it and delivery hatches around the edge. Each hatch takes one colour and an exact amount. The catch: the hatches ask for orange, green and violet, and there is no orange, green or violet on the table. There is only red, yellow and blue. So an order of "4 green" is not a delivery problem. It is a manufacturing one: push the yellow into the blue, and then walk what comes out to its hatch. HOW IT PLAYS • Drag a blob and it slides until something stops it — a wall, another blob, the edge • Two blobs of the same colour pool into one bigger blob • Two different primaries make their secondary: red + yellow = orange, yellow + blue = green, red + blue = violet • Anything already mixed refuses to mix again, and works as a wall • Clear the table before the move budget runs out Mixing is irreversible and the result takes up more room than the two blobs did apart, so the order you work in is the puzzle. There is no timer and nothing is ticking. NO LEVEL IS IMPOSSIBLE Levels are endless and generated, and not one reaches you without a known solution — because the generator does not search for one. It builds the board by playing a finished game backwards: every hatch un-delivers the blob it asked for, every secondary un-mixes into the two primaries that made it, and the blobs are then dragged backwards along clear paths. Every step is the exact inverse of a legal move, so the board you are handed can always be emptied. If you are stuck it was the order you chose, not the deal. That same solution is what the hint spends its coins on, so a hint is always a real move and never a guess. THREE STARS ARE THE SHORTEST SOLUTION The target on each level is the shortest solution there is, found by a solver. Finish in it and you get three stars; take longer and you still clear it. Levels finished on bought moves count as cleared and pay nothing, so the stars stay there to come back for. DAILY PUZZLE One table a day, generated from the date, so it is the same table for every player in the world. There is a leaderboard for the day. COLOUR IS NEVER THE ONLY CLUE A game about mixing pigments is the exact game colour blindness makes unplayable: red, orange and green sit on the same confusion line. So every pigment carries its own shape as well as its hue — a triangle, a sun, a drop, a hexagon, a leaf, a star — on every blob and on every hatch. VoiceOver reads the table: each blob says its pigment, its size and where it is, each hatch says what it still wants, and the four moves are offered as actions because a drag cannot be spoken. None of it is a setting to lose, none of it costs anything, and the paid theme gets exactly the same marks as the free one. FREE, AND HONEST ABOUT IT The whole game is free and complete. Coins are earned by clearing levels and pay for the three helps — undo, hint, and five extra moves — and for four of the six looks; you can buy them in packs of 600, 1,800 or 6,000 if you would rather not wait, and each pack says exactly how many it gives. No loot boxes, no random rewards, no subscription, and nothing you can buy makes a level easier to solve. Themes repaint the workshop, never the difficulty. Ads pay for the rest, and one purchase removes them for good — and removing them makes the extra moves the ad paid for free rather than taking them away. PLAYS OFFLINE Everything except the daily leaderboard works with no connection at all. There is no account, no sign-up and no name: your progress lives on your phone. Privacy Policy: https://www.oscargarrucho.com/cromora/privacy/ Terms of Use: https://www.oscargarrucho.com/cromora/terms/

  • This app hasn’t received enough ratings or reviews to display an overview.

The developer, Oscar Rodriguez, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Used to Track You

    The following data may be used to track you across apps and websites owned by other companies:

    • Identifiers
    • Usage Data
  • Data Linked to You

    The following data may be collected and linked to your identity:

    • Location
    • Identifiers
    • Usage Data
  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Purchases
    • User Content
    • Identifiers
    • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
Oscar Rodriguez
Size
12.2 MB
Category
Puzzle
Compatibility
Requires iOS 18.0 or later.
  • iPhone
    Requires iOS 18.0 or later.
  • Mac
    Requires macOS 15.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 2.0 or later.
Languages
English and Spanish
Age Rating
4+
In-App Purchases
Yes
  • Remove Ads $3.99
  • All Themes $3.99
  • 6,000 Coins $6.99
  • 1,800 Coins $2.99
  • 600 Coins $0.99
Copyright
© 2026 Óscar Rodríguez Garrucho. All rights reserved.