Amityville: Haunted House
Retro Adventure
Free · Designed for iPad. Not verified for macOS.
Touch anything in the picture and the house answers, in prose that reads like a novel. Twenty-eight days, five acts, four endings, and one of them is not yours.
112 Ocean Avenue, Long Island, 1974. You have twenty-eight days in a house that does not want you, and the house is paying attention.
A house that answers anything you do to it, in prose that reads like a novel. Touch anything in the picture: the lamp, the stain on the boards, the crucifix on the wall. Look at it, take it, break it, burn it. The house writes back. Much of what it says is written the moment somebody first does that thing, so it answers what you actually did, not what somebody guessed you might.
1980s home-computer pixel art, dithered and lamplit, every detail touchable. There is no map. Every way on, a doorway, a hatch, a gap, carries a small arrow on the picture: touch it and you go.
THE STORY
The last tenant kept a ledger. It does not count nights. Something in this house has been counting for a long time, and you have twenty-eight days to learn what it counts, and who kept the count.
- Thirteen rooms, and the rooms other players have opened: when a deed finds a new passage, that room stays in the house for everyone who comes after
- Five acts, and a night turns when the story moves, not when a timer runs out
- Four endings. Three you choose. One the house chooses for you
- Evidence to carry, an axe to take or leave, and a front door you can walk out of whenever you like, if you can live with that
- Six languages: English, French, German, Spanish, Italian, Portuguese
- No ads, no account, no purchases. The game saves itself on every turn
Made for the phone. The picture fills the top of the screen and the words sit under your thumb. A tap names a thing, and nothing happens until you choose what to do with it.
A NOTE ON THE SUBJECT
This is fiction, inspired by a case that is a matter of public record. It names no real person and re-enacts nothing that happened to them.
It is meant to unsettle. If that is not what you are after, this is the wrong game.
Ratings & Reviews
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The developer, Erwan Cosnuau, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Erwan Cosnuau
- Size
- 2.5 MB
- Category
- Adventure
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPad
Requires iPadOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
13+
- 13+
- Frequent
Horror/Fear Themes
Infrequent
Cartoon or Fantasy Violence
Realistic Violence
Profanity or Crude Humor
Mature or Suggestive Themes
Alcohol, Tobacco, Drug Use or References
Guns or Other Weapons
- Copyright
- © 2026 Erwan Cosnuau
