Unpack: Box Slide Puzzle

Every box moves one way only

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

Hard mode has arrived. Take a box out and whatever rested on it drops into the gap, so an order can be wrong now, not just slow. 120 hard shelves. Every box on the shelf carries one arrow, and that arrow is the only direction it can go. Tap a box and it slides that way, off the edge and gone, unless another box is standing in its path. So the whole game is one question: what order do you take them in? NO TIMER, NOTHING CHASING YOU No clock on a level. No score. No stars. No streak to protect, no notification asking where you have been. You can look at a shelf for as long as you like, so there is nothing to fumble and no reflex to test. Tap a box that is hemmed in and it shudders, tries to move and cannot. That costs a life, not your run - three to a shelf. You start with three hints, yours to spend whenever you like and never pushed at you. 380 LEVELS, AND THEY DO NOT STOP The first shelf is eighteen boxes on seven rows; by level 300 it is forty-five on sixteen, and past that it holds steady. The levels keep coming after 380. Each shelf is built on your device - nothing to download, nothing to wait for. BOXES THAT DO NOT COOPERATE Four awkward kinds on the main ladder, arriving one at a time, each explained the first time you meet it. Locked, which opens only after enough other boxes have gone. Fragile, which breaks if you move it without clear space on both sides. It warns you once first. Chained, which cannot move until its partner leaves. Heavy, which cannot be the first thing you move. HARD MODE, WHERE THINGS FALL It opens after five levels, and it is a different shelf. Take a box out and whatever rested on it drops into the gap, and a falling box can seal the only way out for another. So an order here is not just quick or slow - it can be wrong. Every hard shelf can be cleared; the wrong one strands you, at no cost in lives. Take the move back, or start over. Two more kinds live here, both about gravity. Bolted, which never falls. Floor-only, which has to drop to the floor before it will move. 120 hard shelves, each one proved solvable, and then it keeps going. THIRTY-NINE SHELVES, CARDBOARD TO COSMIC The shelf changes material as you climb: stone and terracotta, copper and iron, gold and marble, glass, emerald, obsidian, magma, and cosmic at level 361. Twenty more, oak through abyss, are earned on hard shelves rather than by climbing. Every material is paint and nothing else: the puzzles are as hard on gold as on cardboard. 88 TROPHIES Progress, for the levels and materials you reach. Craft, for shelves cleared without losing a life and without taking a hint. Persistence, for the days you keep coming back. Fifty-eight on the main ladder, thirty on the hard one. Nothing is hidden: unearned ones still show what they ask for. The last takes a thousand levels. ONE PHONE, TWO TO FIVE PLAYERS Party mode sends the phone around the table. Race for the most boxes before the clock runs out, or sprint to clear first. Everyone gets a different shelf, matched so they are worth the same work, and a pass screen that hides the board between turns. Party rounds never touch your own progress. A NEW SHELF EVERY DAY Two daily shelves, one ordinary and one hard, the same for everyone and replaced at midnight. No calendar and no flame, and nothing is lost if you miss one - just a quiet count of the days you keep going. BUILT TO BE READ EASILY Big boxes, high contrast, no thin grey type. Direction is never carried by colour alone, so nothing is lost if colours are hard for you. Portrait, one hand, on iPhone and iPad. Music, sound and haptics each switch off on their own. ABOUT THE ADS Ads pay for Unpack: a banner along the bottom, a full-screen ad after every third level, one on every third restart of a hard shelf, one between turns in party play, and one when you open the app. None ever lands in the middle of a shelf. Videos for a hint, extra lives or a shelf material stay optional, never forced. One purchase takes the ads away for good. Everything saves on the device. No account, no sign-in, no connection needed. Developed by Quasar Technologies.

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Every hard shelf now hands you a hint of its own. The first hint on a hard shelf is free, and you get it back when you start over or move on to the next shelf. It no longer comes out of the hints you have saved, which stay for the normal levels and the daily. When you are out of hints, the button now says AD rather than 0, and a hint you watch a video for appears straight away instead of waiting for a second tap. Nothing else changed in this one.

The developer, Quasar Technologies, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Used to Track You

    The following data may be used to track you across apps and websites owned by other companies:

    • Location
    • Identifiers
    • Usage Data
  • Data Linked to You

    The following data may be collected and linked to your identity:

    • Location
    • Identifiers
    • Usage Data
  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Purchases
    • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
QUASAR TECHNOLOGIES (PRIVATE) LIMITED
Size
34.8 MB
Category
Puzzle
Compatibility
Requires iOS 15.0 or later.
  • iPhone
    Requires iOS 15.0 or later.
  • iPad
    Requires iPadOS 15.0 or later.
  • iPod touch
    Requires iOS 15.0 or later.
  • Mac
    Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English
Age Rating
4+
In-App Purchases
Yes
Copyright
© 2026 Quasar Technologies