Squeeze the Orbs: Drop & Merge

Stack the jar before it closes

Only for iPhone

Free · Designed for iPhone. Not verified for macOS.

iPhone

The walls close for the whole run, and only a merge pushes them back. Free, no ads, no purchases, no energy, plays offline — just how long you can buy air. The jar is closing. Drop orbs into it and merge them. Two of the same kind touch and become the next one up. Meanwhile the walls are creeping inward, and they never stop — every merge shoves them back out again, and the bigger the merge, the more air you buy. So there is no line to stay under. There is only the next merge, and how long you can keep paying for room. • EIGHT TIERS, from a small spark up to a Lantern. • THE WALLS ARE THE CLOCK. They close for the whole run. A merge is the only thing that pushes them back. • EACH WALL KEEPS ITS OWN TIME. A merge feeds the wall it happened next to, so starve one side and the jar closes lopsided. Every drop is a question about where, not just what. • YOU LOSE BY SPILLING. There is no losing line drawn across the jar. The squeeze lifts your pile until a piece comes to rest above the rim. Never merge at all and the walls simply meet in the middle instead. • ORBS DIM AS THEY SIT. A dim orb refunds less air and scores less, so nursing a big chain is a gamble rather than a free option. Hardcore mode drops the dimming and speeds up the clock instead. • THE BIGGEST ONE IS WORTH KEEPING. Two Lanterns collapse into a gem, and two gems of a kind fuse into a rarer one right there in the jar, for the biggest gasp of air in the game. Whatever you are still holding when the run ends is the only thing that outlives it. One thumb, portrait, made for a phone and nothing else. There are no image files and no sound files inside this app. Every pixel is drawn and every sound is computed while you play — each impact is synthesised from the collision that caused it, so the pitch comes from the size of the orbs, how long it rings depends on how buried in the pile they are, and no two hits are alike. Free. No ads. No purchases. No accounts. No energy, no timers between runs, nothing to wait for and nothing to buy. It plays entirely offline: there is nothing to download and nothing is held back in airplane mode. It never asks you for a permission of any kind. It reports anonymous play statistics — how long a game lasted and how it went — which you can switch off in Settings.

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The developer, Chan Dick, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Identifiers
    • Usage Data

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Seller
Chan Dick
Size
26.2 MB
Category
Puzzle
Compatibility
Requires iOS 15.0 or later.
  • iPhone
    Requires iOS 15.0 or later.
  • iPod touch
    Requires iOS 15.0 or later.
  • Mac
    Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English
Age Rating
4+
Copyright
© 2026 Bendigo Games