Fajero Carnival

Action

Only for iPhone

Free · Designed for iPhone. Not verified for macOS.

iPhone

The fireball is your clock. Every target you hit buys another launch, every miss ends the run. Pull back, read the angles and keep it alive as long as you can. Most games hand you lives. This one hands you a ball, and the ball has been losing energy since the moment you let go. THE ONLY RULE THAT MATTERS Connect and you keep playing. Hold the fireball, drag it back until the power feels right, pick your angle and release. Land it on a target and the ball is yours again, pulled back from wherever it came to rest and ready for the next shot. Come up short, run dry, or fire it into empty space, and that was the run. WHAT IS WAITING IN THE ARENA Targets keep you alive and nothing else does. Blocks give way when you hit them, but take a bite out of your speed on the way through. Bombs send the ball somewhere you never chose, which is either the end of everything or the best thing that could have happened. Flippers and platforms hit back hard enough to throw you clear across the scene. Coins sit along the routes worth taking, and bonus pieces add score or buy you more time in the run. WHERE THE BIG SCORES LIVE Not in the shot you aimed. In the one after it. The wall that turns a near miss into a hit. The block that shatters and lets the ball carry on into a second target. The chain that keeps going because nothing managed to stop it. Combos climb while the ball is still moving, so the players who get furthest are the ones thinking two contacts ahead instead of one. SPEND WHAT YOU COLLECT Coins from a run go into the shop between runs. More launch power for a harder opening shot. Better bounce, so speed survives an impact instead of draining away into it. A magnet that pulls coins toward you as you travel. Skins that change how the fireball looks on its way through. Upgrades are how you get deeper into a scene that has no end to reach. A THOUSAND POINTS BUYS A BREATHER Cross a thousand and the run pauses just long enough to hand you something: points, coins, a multiplier, a stronger next launch or a temporary perk. Then you are back in the same run, carrying it with you. HOW FAR IS FAR There is no final level and nothing to complete. A bad run is over in seconds. A good one lasts until your thumb starts second guessing itself, and the score is the only record of how it went. Everything runs on in game coins. Nothing is purchased or wagered, and no real money is involved anywhere in the game.

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App optimization

The developer, Angele Volodzkaite, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Used to Track You

    The following data may be used to track you across apps and websites owned by other companies:

    • Identifiers
    • Usage Data
  • Data Linked to You

    The following data may be collected and linked to your identity:

    • Identifiers
    • Usage Data
  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Usage Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
Angele Volodzkaite
Size
35.1 MB
Category
Action
Compatibility
Requires iOS 16.0 or later.
  • iPhone
    Requires iOS 16.0 or later.
  • Mac
    Requires macOS 13.0 or later and a Mac with Apple M1 chip or later.
Languages
English
Age Rating
4+
Copyright
© Angele Volodzkaite