Gumiho, Imugi, Jeoseung Saja. A classic roguelike against the yokai of Korean folktales.
2.5: pick new skills at levels 5 and 10, and find tier 2 and 3 gear.
The yokai of Korean folktales fight exactly as the old stories tell.
The Imugi grows the longer you fight it, until it becomes a dragon.
The Jihaguk Daejeok hides its life in a jar. Until you find and break the jar, it will not fall.
The Rat King, like the rat that ate a stranger's nail clippings, takes on your face. Free the cat caught in a trap and the disguise falls away.
The Jeoseung Saja calls your name while you stay in its sight. Set out an Offering Table and it stops.
A classic turn-based roguelike carved from Korean folklore. Die once and you start over, and the dungeon is redrawn every time you enter.
▶ Tap a yokai to see its weakness and next move
All 155 yokai have an info window: resistances, weaknesses, and a telegraph of what they will do next turn. Read one move ahead, then dodge or strike back. Every yokai you meet is recorded in the codex with the folktale it came from.
▶ Spells grow stronger when chained
37 spells. Cast them in the order of wood, fire, earth, underworld and water to build power. Soak the floor with Tidal Wave, then strike with Lightning and the shock spreads. Fire bursts when it meets poison.
▶ Eight gods, eight taboos
Sanshin, the Dragon King, Chilseong, Samsin Halmi, Princess Bari, Jowang, the Dokkaebi Chief and Mago Halmi. Chilseong drops falling stars; the Dragon King sends rain that slows your foes. Favor comes with a taboo, and breaking it brings wrath.
▶ 14 species × 12 classes
Bear Folk, Serpent, Dokkaebi, Dol Hareubang, Crow. Warrior, Assassin, Taoist, Shaman, Geomancer, Clown. 168 ways to start.
▶ Four main dungeons, seven branches
The Abandoned Silver Mine, the Old Royal Tomb, the Misty Marsh, the Gumiho's Den, and the Underworld. Branch dungeons such as the Dragon Palace, the Dokkaebi Market, the Rat Warren and the Ink Landscape each hold the boss of their own tale.
▶ One hand, portrait, offline
Tap to walk and fight. Auto-explore and auto-fight cover the dull stretches. No internet, no account.
▶ Free, no gacha
Ads appear only when you choose to revive after falling. The one paid item, the Folktale Collection, unlocks the locked species and classes.
[2.5]
• At levels 5 and 10 you now choose between your old skill and a new one. Every class gets two new skills, 24 in all. The Warrior can whirl through the Hwarang Sword Dance, the Strongman lifts a foe and slams it down, and the Sorcerer can bewitch a dokkaebi that stays with you until it falls.
• 43 new cards that combo with each other. Cards that fit the skills and cards you already have are marked with a Synergy tag.
• Weapons and armor now come in tiers 2 and 3, each with its own name and art, like the Ungeom, Saingeom, Lamellar Armor and Bright Plate. Enchant limits are +5 for tier 1, +9 for tier 2 and +12 for tier 3. Artifacts go to +9.
• In short dungeons, tier 2 gear turns up rarely in the last few floors. On the Folktale Road, tier 2 starts in the second dungeon and tier 3 around the fourth.
• An item's frame shows its tier, and the color of its name shows its quality (stats, artifact or cursed). The pickup log uses the same colors, and artifact names now show their enchant.
• Plate and scale armor and the glaive, iron club and flail lines are heavy. Each one you wear lowers your speed by 1.
• Silver grass, reeds, mugwort, briars and kudzu now grow in the five dungeons. Standing in tall grass hides you from afar, and the grass you leave behind lies flat. Hunters and Herbalists pass without flattening it. Fire spreads through all of it. Ghosts can't cross mugwort, and briars scratch whoever pushes through.
• Other players' ghosts now rise where they died, named like "Someone's Crow Taoist Ghost". Short dungeons get one or two per run; the Folktale Road gets four or five.
• Damage multipliers now add together instead of stacking, and crits deal 1.5x damage.
• The Herbalist's Poison Powder spreads as a 3x3 poison cloud. The grappling rope has a 30% chance to snap each time you use it.
• Achievements pop up as a small card with their icon. Artifacts from bosses, chests and events get the same reveal as ones you pick up.
• Many other bugs fixed.
Version 2.5
The developer, Sungki Bae, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
Location
Usage Data
Data Linked to You
The following data may be collected and linked to your identity:
Location
User Content
Identifiers
Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Usage Data
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More