Hippo Pop

Fill a line. Feed the hippo.

Only for iPhone

Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.

iPhone

100 checked levels, a hippo who eats melons, a swamp full of monkeys, and no ads, ever. A cute block puzzle in an African swamp. Drag a piece onto the board, fill a row or a column, and it clears. Three pieces at a time; when they are gone, three more come. Reach the level's goal before the moves run out, and feed the hippo a melon while you think. That is the whole rule. What grows is the board: melons to collect by clearing their line, logs that take two clears, bombs that count down one per move, mud that grows on its own, big pieces that need big room, boulders that never clear. Every few levels something new turns up, and the first fifty are the introduction. 100 LEVELS Every level is dealt at the desk and checked before it ships: beatable, with room to think, never a dead end you could not have seen. Every level has a par, the fewest moves it needs: clear it within two moves of par for three stars, a little further over for two, any clear for one. CLASSIC MODE No levels, no stars, no lives: pieces keep coming until nothing fits. As the score climbs the swamp changes and something new turns up, from melons to bombs to boulders. Chase your best. THE HIPPO He sits under the board and wants watermelons. Throw him one and he eats it in about five seconds, faster if you tap him. Once his power is bought, a finished melon lets him hit the board and clear the lowest row. THE SWAMP Between levels the hippos rest in the waterhole. Drag them about, throw them melons, tap the monkeys in the baobab. Now and then one sinks under and blows bubbles. Nobody minds. THE SWAMP SHOP Clearing a level for the first time pays coins. Spend them on hats and things for the swamp, extra melons, the hippo's power, or a life. LIVES You start with twenty. Every try costs one: one to start a level, one to try again. Win the level and you get it back, so you can keep playing as long as you keep winning. One also comes back every thirty minutes, up to twenty, even while the game is closed. One small purchase makes them unlimited. NO ADS The first fifty levels are free. The rest of the game is one purchase, once, for good. No ads, no subscriptions, no account. In English, Japanese, Korean, Chinese (Simplified and Traditional), Vietnamese, Thai, French, Spanish and German.

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Every level is now a fixed puzzle: the same pieces arrive in the same order every time, and every level has a checked solution, so a retry is the same puzzle and not a new deal. Levels are sized so none drags on. A bomb's blast no longer collects melons; only a cleared line does. Classic has new scoring: clear again within three moves to grow your streak, a line that is mostly one color pays double, and a line all one color pays triple. In the swamp, give a hippo a melon and the day's bag of five coins opens, and a life in the shop now costs five coins.

The developer, TSUMIDA AI INC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Seller
    TSUMIDA AI INC
    Size
    59.4 MB
    Category
    Puzzle
    Compatibility
    Requires iOS 16.4 or later.
    • iPhone
      Requires iOS 16.4 or later.
    • Mac
      Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
    • Apple Vision
      Requires visionOS 1.0 or later.
    Languages
    English
    Age Rating
    4+
    In-App Purchases
    Yes
    Copyright
    © 2026 Tsumida AI