RTO: Rejected Takeoff Sim
A cockpit micro sim
Free · Designed for iPad. Not verified for macOS.
Continue or reject? Read speed, both engines and the runway. Control thrust, brakes, fuel stop and fire agents. Review your decision and retry the same flight. Free.
Continue takeoff, or reject it? Read the instruments, make your decision, and follow it through.
RTO is a small aviation simulation about rejected takeoff. Watch airspeed, both engines, alerts, and the remaining runway. Maintain thrust to continue, or return it to idle when you decide to stop.
Thrust, brakes, and reverse.
Set power with a vertical thrust lever, then release the parking brake to start the roll. Available RTO autobraking activates during a high-speed rejection. For a low-speed rejection or an autobrake fault, hold BRAKE to slow down. Select reverse from the engines that can provide it. Your inputs affect acceleration and stopping margin.
Judge what you can see.
Distinguish a brief isolated vibration from persistent, rising vibration or thrust loss. Mild vibration subsides; assess stronger vibration alongside thrust and other indications. Rejecting for observed vibration before V1 is respected even if it later subsides. V1 and stopping margin are assessed separately. Check N1, N2, EGT, oil pressure, fuel flow, vibration, and acceleration alongside the alerts. Flights include fire, thrust loss, self-recovering surge, airspeed disagreement, low acceleration, and hot brakes. The review uses the indications and speed visible at your decision.
Each flight varies.
Surface, loading, runway length, V1, event timing, the affected engine, and progression can change. Choose a practice scenario or retry the same flight to compare decisions.
Scenario selection weights
- No fault: 10%
- Manageable minor indications: 27.5%
- Serious events before V1: 37.5%
- Serious events after V1: 25%
Game selection weights, not real fault rates or play results. Small samples vary; practice scenarios are excluded.
After stopping, assess the cabin.
Read cabin and exterior reports, then choose to keep passengers seated or order evacuation. Stop fuel on both engines before evacuation; select Both to stop them together. An earlier evacuation instruction is recorded as a shutdown-order mistake. Known smoke lets you act without waiting for a full report or fire extinction.
Respond after positive climb.
Serious engine indications unlock controls after two seconds of stable thrust and airspeed. Normal flights keep five seconds of initial climb. Pitch is automatic. Select Both, Left or Right above the lever or tap an engine. Reduce the affected side while maintaining the other engine. If serious indications remain at idle, tap to stop fuel. Fuel stays off for the flight. After the response, five seconds of stable flight are checked; an incomplete check is reflected in the review.
For fire, the same button becomes Fire agent after fuel stop. Two bottles are shared and released one at a time. In the game, 75% of fires need one bottle and 25% need two. Fuel stop alone does not extinguish fire.
Review the decision and its result.
Takeoff decision, engine response, and cabin instruction are assessed separately. A sound decision to continue can still leave an engine response incomplete. Review your decision speed against V1, when serious indications became visible, and the runway remaining at the stop. Indications that appeared after your stop decision are identified separately. Read the recorded inputs, then retry the same flight or move on.
Engine rotation, oil pressure and sound respond to shutdown and airflow. Screen cues support muted play. iPhone is portrait-only; iPad supports both orientations. The interface adapts to both iPhone Duo displays.
Free, with no advertising or in-app purchases. Available in Japanese, American English, and British English.
Aircraft performance, faults and evaluation use a fictional game model, not real-world procedures, performance data or flight training. Fuel stop and fire agent release are simplified. The game covers thrust, braking, cabin instructions after stopping and initial engine response. Airborne cabin procedures, navigation and landing are outside its scope.
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
More situations to assess, with clearer reviews.
- Added a self-recovering surge, airspeed disagreement, reduced acceleration, and hot-brake scenarios.
- Refined EGT and vibration reviews around the indications observed.
- Improved post-response stability checks and cabin decisions after a stop.
The developer, Masato Furushima, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Masato Furushima
- Size
- 2.8 MB
- Category
- Simulation
- Compatibility
Requires iOS 17.0 or later.
- iPhone
Requires iOS 17.0 or later. - iPad
Requires iPadOS 17.0 or later. - Mac
Requires macOS 14.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English and Japanese
- Age Rating
4+
- 4+
- Copyright
- © 2026 Masato Furushima
