Chromatic Match
A daily colour-matching puzzle
$0.99
New in 1.2: forty more campaign levels, 120 in all, and a 3D board you can tilt, turn and zoom in every theme. Four fresh boards a day. No ads, no accounts.
Swap. Match. Cascade. A new board every day.
Chromatic Match is a daily match-three puzzle. Every day everyone gets the same four boards, built from that day's date, so you can compare scores with friends on identical play. And when you want more, a 120-level campaign is waiting.
HOW TO PLAY
• Swap two neighbouring pieces to line up three or more of a colour, across or down, or to make a 2×2 square.
• Match four (or a square) to make a Super, five for a Mega, and six or more for an Ultra. Each blasts a bigger area when you set it off.
• Pieces fall, refill and cascade. A good move can set off a chain reaction worth far more than the match that started it.
• Every kind of match levels up as you make it, multiplying its scores for the rest of the game.
FOUR DAILY BOARDS
• Easy: an open board in four colours.
• Medium: five colours, with blocks that pieces slide around. Every Super, Mega or Ultra that goes off in reach cracks one, and the third breaks it open.
• Hard: all six colours and more blocks.
• Timed: sixty seconds on the clock, and every match buys time back. Each award costs a little more than the last.
RANK AGAINST THE BEST
Each day's boards are played out ahead of time by a computer player that looks at every line to the end of the game. Your score earns a rank against its best: Novice, Apprentice, Adept, Master, and Grandmaster for matching it. Each rank has its own metal, from iron to platinum, and is announced the moment you reach it.
THE CAMPAIGN
A hundred and twenty levels, the same for everyone: boards of every shape, blocks to crack, vortexes that swallow matches, portals that suck pieces in and drop them out across the board, and conveyor belts that carry them along. A new idea arrives every ten levels, then they meet in pairs and threes, and the last forty are designed puzzles that mix them. Reach a level's target to open the next, win a Bronze, Silver, Gold or Platinum medal on each, and clear every level in a group to open the next ten.
Every theme turns the campaign into a world of its own: a night drive past neon signs, a bank vault of deposit boxes, a sugar trail, a pixel space route, a stone garden on a hand scroll, a rose window in a cathedral wall, a dive to the bottom of the ocean, a hotel lift, a potter's shelves and the back issues of a comic.
THE BOARD IN 3D
The board stands on the table in front of you, its pieces solid in every theme. Tilt it back, turn it or zoom in with the levers on its frame (or drag beside it, or pinch), and stand it upright to play it flat.
TEN THEMES
Neon Arcade, Jewel Vault, Candy Pop, 8-Bit Retro, Zen Paper, Cathedral Glass, Abyssal Glow, Gilded Deco, Clay Studio and Pop Comic. Each has its own pieces, blocks, walls, vortexes, portals, backgrounds and lettering, and its own world for the campaign.
FEATURES
• A new set of boards every day, identical for every player.
• Supers, Megas and Ultras, each drawn as its own piece in every theme.
• A best-move hint whenever you want a nudge.
• Game Center daily and all-time leaderboards, plus a leaderboard on your device.
• Play upright or on its side on iPhone and iPad.
• Full keyboard and game-controller support.
• Leave a board and come back to it later. It's saved after every move.
PRIVATE BY DESIGN
No ads. No accounts. No tracking. Everything stays on your device. Game Center is optional.
Native on iPhone, iPad and Mac.
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
Forty more campaign levels, 120 in all: designed puzzles that mix the campaign's ideas. The whole campaign has been redrawn so every piece of a board keeps matching.
The board is now 3D in every theme. Tilt it back, turn it and zoom in with the levers on its frame, or stand it upright to play it flat.
Each theme's blocks, walls, vortexes and portals are now made of its own stuff, and Super, Mega and Ultra pieces show their tier at a glance.
Pieces fall cell by cell, and a portal sucks each one in and pops it out the other side.
Pop Comic shouts its blasts in sound words.
On an iPhone on its side, the game now sits in the middle of the screen.
The developer, Jonathan Dale, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Jonathan Dale
- Size
- 8.3 MB
- Category
- Puzzle
- Compatibility
Requires iOS 17.0 or later.
- iPhone
Requires iOS 17.0 or later. - iPad
Requires iPadOS 17.0 or later. - Mac
Requires macOS 14.0 or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
4+
- 4+
- Copyright
- © 2026 BLAZING PEPPER PRODUCTIONS LLC


