Stillpoint: Freeze-Frame Fight

Droids break through your wall

$5.99

Apple Vision

Thirteen levels across Home, a Tea House and a Diner. Glass droids hang frozen until you lean, reach or throw. Scan your room once, then fight in it, standing or seated. Crimson glass droids break through the wall of your room and hang there, frozen mid-attack. Your head and hands set the speed of the fight. Hold still and it almost stops. Lean, reach or throw and it runs. You read the room, plan in the pause, then spend your movement where it counts. SCAN YOUR ROOM FIRST Before the first fight you look around once while a clock face on the floor ticks off what you have seen. Lock the room and it turns matte white, scanning stops, and the game picks a real wall for the breach. Next time the room is remembered. You can rescan from Settings at any time. BUILT FOR SMALL ROOMS AND FOR SITTING DOWN You need a clear space about 1.5 m across, and you never have to step. Every level adapts to how far away your wall is: droids lean out of the hole instead of walking in, fewer of them shoot at once, and their rounds are slowed so you always have time to react. If the wall is very close, or you turn on Seated play, the breach opens as a rift in the air in front of you and everything comes within reach of a chair. If you would rather not share your room, a white studio is built in and plays the same. 13 LEVELS IN 3 CHAPTERS Room 0, Still Life: a short tutorial with nothing that can kill you. Catch a falling mug, break red glass clocks, dodge your first rounds, punch a Skitter and shoot ringing alarm clocks with a rifle. Take a hit and it rewinds two seconds. Chapter 1, Home: Doorbell, Breach, Crawlspace and Point Blank, in your own room. Chapter 2, Tea House: Lacquer Tray, Thousand Cranes, Bell Court and Lantern Night, with a Kyoto lane seen through the breach. Chapter 3, Diner: Booth, Order Up, Kitchen Doors and High Noon, with a chrome lunch car behind the wall. THE DROIDS Sentry Orbs hover and fire single rounds. Lancers stoop through the breach and fire three-round bursts, and drop their rifle when they break. Skitters crawl in and lunge at your chest. A Dart Swarm of folded paper cranes circles a black queen and dives one at a time. The Bulwark hides behind a hex shield and shoves it toward you. High Noon ends the Diner with the Gunslinger: three duels that start with time fully stopped. WHAT YOU FIGHT WITH Mugs, books, bottles, tea cups, roof tiles, pie plates, ketchup bottles and salt shakers, all thrown by hand. A Lancer's rifle, which you can also yank out of its hands. A lacquer tray that stops rounds face-on and bounces them back when you tilt it. Paper lanterns that hang in the air and soak up fire. The Bulwark's own shield, ripped off with both hands. A glass revolver with two rounds that you reload by pinching enemy rounds out of the air. Some rooms have hazards you can turn on the droids: a fire bell whose shock ring breaks everything it crosses, a hanging log you shove, and kitchen swing doors you slap shut. STARS AND REPLAYS Each level has three stars: clear it, beat the stillness par, and meet one of three challenges that show up after your first clear. When you die you restart the current part of the level in about a second. After a clear, the whole fight plays back at real speed as a miniature of your room with your white ghost moving through it, so you can see how little you actually moved. No ads, no in-app purchases, no accounts and no data collection. Hand tracking and room data stay on your Apple Vision Pro. Photosensitivity notice: Stillpoint contains bright flashing effects. Requires hand tracking. Made for Apple Vision Pro.

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    Seller
    Adam Roszyk
    Size
    14.9 MB
    Category
    Action
    Compatibility
    Requires visionOS 26.0 or later.
    • Apple Vision
      Requires visionOS 26.0 or later.
    Languages
    English
    Age Rating
    13+
    • 13+
    • Frequent
      Cartoon or Fantasy Violence
      Guns or Other Weapons
    Copyright
    © 2026 Adam Roszyk