Get ready to battle monsters, crawl dungeons and hoard treasures! The miles of challenge and mystery lie before you. Will you survive the legendary Path of Adventure?
This is a game of words and choices. Take part in a fantasy narrative and decide how you want to act. Will you explore the ancient ruins? When to use magic? And what to buy from the merchant?
But don’t let the text fool you – this is a true game! Inspired by both classic D&D and modern RPG’s, it features:
- Turn-based combat
- Procedurally generated dungeons
- Loads of weapons, items and monsters
- 6 unique playable characters
Easy to learn, hard to master
Never played a game like this before? No problem! Just start with the tutorial and continue your way. But beware: this game is a real challenge and requires wits and tactics to win!
Free to play
This game is free to play, and free to win. The only in-app-purchases are Resurrects and Undos. They are handy, but completely optional.
Path of Adventure is optimized for screen readers; thanks to the help and support from the community of visually impaired players.
Version 4.5.5 includes a few improvements and fixes:
- Force portrait orientation
- Improve error handling
- Fix faded weapon after spirit fled bug
- Fix smoke bomb flee bug
- Fix rocks trap closed gate bug
- Fix typos
Thanks everybody for reporting these issues!
Ratings and ReviewsSee All
Honestly an amazing game, refreshing.
I love it. It gets tough, and it’s really REALLY painful when you reach 50/50 then die BUT that’s what make it so amazing. It’s not a modern game where you go back to the last checkpoint. When you die, you die. It makes your choices that much more impactful. You actually have a reason to make decisions and not just run around slashing away. The story is solid, the gear is definitely OP if stacked correctly and the loot is fair. This is by far one of the most balanced games I’ve played in a long time. On that note...
To the Devs: Only thing I’d LOVE to see, endless mode. I know that’s a lot of work and kinda tough to scale mobs but one thing that’s really disappointing is getting all this loot and starting over from nothing... even though I won. The fact that winning & losing results in the same outcome, starting over with nothing, is a bit tough to deal with. So if you had an endless mode where I could advance infinitely gathering my favorite gear (insert mouthwatering image here). Not only that but deciding which stats to pump into would be awesome! I’d love to see nat defense at 10 or other other stats way up there.
To everyone interested, definitely play this game. To the team, thank you for making such a solid game! I would definitely pay extra for endless mode & whatever else you come up with! PLEASE CONSIDER IT!
Developer Response ,
Thanks for the review and the suggestion! More people have suggested an endless mode and it's definitely on my list. But so is a lot of other stuff, haha. Hope to add it at some point in the future...
I hope there’s more content in the future
So picture this. In the first difficulty, it’s me against the final boss and my last weapon is almost broken but my diamond shield is in good shape. The boss has like 20 health left and I have like 10. Luckily, I managed to enough spells in time for him to only hit for like 1-3 damage every turn. So when my weapon broke was down to 10 health and I was down to I think 7 health because of luck. SO I PUNCHED THE FINAL BOSS TO DEATH WITH LIKE 2 HEALTH LEFT! It definitely was a memorable moment for me, and that was just the first difficulty.
The game is good and has some comedic moments that don’t make the game a drag to read through. I like the replay ability in the game and so far I haven’t been bored yet. However, looking at the game right now, I can tell that there’s a lot of repetitive situations that occur
Obviously the game is a little new, so I’ll get it slide, but for the future of the game, I hope they add more content like new situations or even a new story. The game doesn’t have to change that much, but new items and new storylines would definitely make game have a lot more replay-ability. So it’s a good game right now and I’m still having fun with it, but personally I’m afraid that I will get bored of this game sooner than I’d like
Fun the first time, but RNG is its difficulty
I’ve played rouge likes, and this one is fine in its base mechanics. But the game gets old quick and the difficulty is through rng. I get very frustrated from some of these fights. I was fighting the White sorcerer in “easy” and he just spammed debuff spells until I couldn’t touch him, he couldn’t touch me either due to me having a tower shield. So all I could do was burn through my consumables as he hit me for 0-1 hp of damage until the only option was “give up”. That was just really unsatisfying for me, and in assassin I made it to the hydra and I was doing quite well after numerous failed attempts. But the mechanic with the big bad runs away is frustrating because it burnt out my resources at the last second because all my buff items wore of every time it ran. I got it to 8 hp before my last weapon broke, my spells were at 128 gems, and I had no healing items. And the only option was to give up. This game gives to little resources and tells you to spread them out the entire game. Maybe you could add a “custom” mode where people design there own stats/ starting items via a point system. One last thing, make it so the sorcerers rebuffs last only a few turns, because he can shut down almost any character very quickly if they don’t have a basalisks fang on hand.
- Jordin Kee
- 23.5 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Horror/Fear Themes
- © 2019 Jordin Kee
- In-App Purchases
- Unlock full game $1.99
- Resurrect $0.99
- Undos pack small $0.99
With Family Sharing set up, up to six family members can use this app.