A portrait-mode pixel MMORPG built by a solo dev. Real player economy, turn-based combat, 500+ items. No ads, no pay-to-win. Pick up and play with one hand, anywhere.
What if a mobile MMORPG actually respected your time and wallet?
I'm a solo developer who built Pixel Odyssey because I was tired of predatory mobile games. No ads, no pay-to-win — just a portrait-mode MMORPG you can play anywhere with one thumb.
Jump in for a 2-minute coffee break or dive deep for hours. Your choice, your pace.
EXPLORE A LIVING WORLD
Travel across pixel-art locations step by step. Fight monsters in turn-based combat, discover rare loot, and take on powerful bosses.
REAL PLAYER ECONOMY
Trade gear and items with real players worldwide. Prices set by supply and demand, not algorithms.
CLIMB THE ENDLESS TOWER
Test your build against increasingly brutal floors. How far can you go?
COMPETE IN THE COLISEUM
PvP arena where your gear and strategy are put to the test against other players.
500+ ITEMS & CUSTOM SKINS
Collect, craft, and customize. Upload your own pixel art character skins.
BUILT FOR YOUR LIFE
Portrait mode. One-handed play. No forced waiting. Pick up where you left off instantly.
FAIR BY DESIGN
Optional subscription for extra convenience — never required, never pay-to-win. Built by one person who actually plays mobile games.
Join a small but passionate community of players who care about fair, fun mobile gaming. Your feedback directly shapes the game's future.
EULA: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
So whenever I first started this game, I was lost and had no idea what I was doing. The community inside the game is great and are very helpful(with mostly everything). I have encountered a few crafting/meditation problems. But nothing that absolutely pushes me away or ruins the game. I got my wife also playing this a few days ago, and I think she’s doing better then me. She’s a level 73 and has $190k in gold, and has done nothing but step and fight. This is a fun game to get on, collect what you need and hope you get it.
Fun and entertaining
POLLOLOCOLIVE
The game is fun, but it needs some work, it seems like the project was abandoned, no new updates in a while, but it has a lot of players online and the market is being updated constantly, I wish it had more things to do and more challenges to overcome, hopefully in near future, it’s still a few weeks or months of gaming fun to be had, still waiting on the smithing to be added and maybe more content in the future.
Try it!
RetrievingInfo
Writing a review to support the game. Really a great game that I hope loves on for a long time. I really don't have any complaints other than I wish the steps regeneration was a bit faster. Fun game that'll keep you hooked. Tho I do have a recommendation for the devs, make it known that you can craft more than one item at a time as I just know found out about this. There was nothing showing that it was even a possibility and it has been a game changer for me.
Buggy nightmare
HendershotBleak
The game takes a day or so to really figure out. Once you learn how to gather potatoes and coal ore to make endless baked potatoes for energy you can play as long as you want, however the game is a buggy mess of problems.Enemies health bars just disappear sometimes which makes them immortal. It takes a while to learn spells and they sometimes just delete themselves with no explanation. The inventory system is nightmare. The player market bugs out and does all kinds of odd stuff. Gear doesn’t seem to do all that much. The user interface menus are wonky and there’s little to no explanation on what anything does or where and how to get it. It’s just a nightmare to play. Needs serious work.
v2.1.1 — Easter & Music Update
Walk infinitely! The step system has been reworked — no more energy cap. Rested steps grant bonus loot, and food is now consumed easily while you explore.
Easter Event: A new shield with the first-ever Crit Evade stat, a new title, and returning seasonal items.
Music is here! Every location has its own track, plus first sound effects for stepping, eating, gathering, and more.
Market Orders: Place buy and sell orders for asynchronous trading.
Town Redesign: New bento-box layout and online player count.
Parallel Casting reworked: Spells and attacks now always happen in the same turn. Double Strike nerfed, mana costs increased.
New tutorial, casual duels, inventory search, coliseum league rework (trophies determine league), crafting improvements, and much more.
Balancing: Food curve rebalanced, high-level talent scaling reduced, early game tower monsters retuned.
Major stability improvements — upgraded Expo SDK 55 and removed crash-prone packages.
Version 2.1.1
The developer, Lino Iten, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Linked to You
The following data may be collected and linked to your identity:
Purchases
Location
Contact Info
Identifiers
Usage Data
Diagnostics
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
Lino Iten
Size
146 MB
Category
Roleplaying
Compatibility
Requires iOS 16.0 or later.
iPhone Requires iOS 16.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
Infrequent Cartoon or Fantasy Violence Profanity or Crude Humor Horror/Fear Themes Alcohol, Tobacco, Drug Use or References Contests Guns or Other Weapons
Contains Loot Boxes Messaging and Chat User-Generated Content