Void is a skill-driven tower defense for iOS — infinite waves, deterministic combat, four tower classes, six maps, and a global monthly
leaderboard. Every run is your skill against the wave curve
THE CORE
• Four tower classes: Projectile (single-target), Laser (rapid fire, pierces at higher tiers), Launch (heavy splash), Freeze (radial
slow pulse)
• Three tiers per tower with Enhance levels that scale damage, range, and fire rate.
• Tap any tower to cycle First, Close, Strong, or Weak (perk-locked) targeting.
• Infinite waves. A boss every 10th round cycles Tank → Swarm Parent → Shielded → Runner. Mini-spawner event bosses crash every 5 waves
from round 15.
SIX MAPS, FOUR DIFFICULTY TIERS
• Normal: The OG — a forgiving entry point.
• Medium: Bypass & Peaks — asymmetric routes that punish lazy placement.
• Hard: Switchback & Weave — fragmented tiles and winding paths.
• Practice: a non-ranked sandbox; pick HP scaling at match start.
• Hard maps unlock by hitting milestone rounds on Normal and Medium.
PROGRESSION
• Glory Points (GP) accrue every match. Spend on permanent perks: Credit Surge, GP Fortune, Market Discount, Speed (4×, 4.6×, 5.6×),
Weak Targeting.
• Tower Masteries to L20 per class — flat damage delta + banded range bonus.
• Bonus Masteries to L120 for compounding +5%/level account-wide.
• Round Milestones grant a permanent GP multiplier — 1.2× at round 80, up to 3.0× at round 320.
• Plateau Bonus Tiles add a 1.2× buff to any tower placed on them.
DAILY CHALLENGES
Three rotating goals daily — Easy (150 GP), Medium (400 GP), Hard (1,000 GP). Up to 1,550 GP a day on top of normal payouts. Live
progress in-match; claim from Home. Unclaimed completions auto-claim at midnight. 36 challenges in rotation; a 14-day cooldown keeps
the pool fresh.
LEADERBOARDS
• Global monthly Skill Points board via Game Center.
• Six-tier Skill Rank ladder F → D → C → B → A → S. Each tier multiplies the SP you earn (0.85× → 2.00×).
• Per-map Top Round boards for every ranked map.
• Daily play streak adds up to +25% SP. Long absence decays SP slowly with a 50% floor — fully recoverable when you return.
LOCK SCREEN & DYNAMIC ISLAND
Your match never leaves your sight. Current round, enemies left, and lives stay visible on the lock screen and the Dynamic Island the
moment you swipe away. Tap the card to jump straight back in. A Match Reminder also pings when a paused run has been waiting too long.
Both toggle separately in Settings.
23 ACHIEVEMENTS
Round milestones, Boss Hunter, Tower Mastery, Pure Run (wave 50 with zero revives), Lifetime GP tiers, Playtime tiers. Locked rows show
the GP reward upfront.
DESIGNED FOR LONG SESSIONS
• Background-resilient. Force-quit a match and on next launch the splash detects the saved run and drops you back in paused — no
progress lost.
• Auto-pause when backgrounded. Manual pause never costs match duration.
OPTIONAL MONETIZATION
• Tap-and-play. Every perk, mastery, and challenge reward is earnable through gameplay alone.
• Optional GP packs via In-App Purchase if you want to skip ahead.
iPhone and iPad. Portrait. iOS 26.2 and later. Game Center is optional but recommended for the leaderboards. Live Activity, Dynamic
Island, and Match Reminders work independently of Game Center.
Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://voidgame.app/privacy/
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The developer, Jonathan Taveras, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
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Supported Features
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Information
Seller
Jonathan Taveras
Size
21 MB
Category
Strategy
Compatibility
Requires iOS 26.2 or later.
iPhone Requires iOS 26.2 or later.
iPad Requires iPadOS 26.2 or later.
Mac Requires macOS 26.2 or later and a Mac with Apple M1 chip or later.