You are a computer hacker. You steal precious data while the world sleeps. Siphons are your lockpicks. Progs are your guns.
Connect to the sectors.
Download the data.
Escape, or be deleted alive.
A cyberspace adventure from the creator of Zaga-33.
- .CULL now removes enemies affected by .ICE
- slight adjustments to "root sector" resources
- fixed minor bug in powerup selection
Ratings and ReviewsSee All
868-HACK game is minimalist and procedurally generated, with an online leader board and score chase and score streak elements which should give it longevity, and Brough's original statement of intent was to explore progression systems in games, which it does elegantly along three axes (more if you count the variety of unlock systems in play), with more than enough ways to kill yourself through greed. The programs you acquire in game in an exquisitely balanced risk/reward mechanic are obtusely described in two to four word phrases: but this isn't because the game is trying to be deliberately difficult. Instead, think of each program as an onion, which as you peel off the layers you find new and interesting ways of using it, either alone or especially in conjunction with other programs in the game.
I wrote this review some time ago. Michael Brough has quickly risen to the position of one of my favourite iOS developers since then, and it pains me to know that the high ratings this game deserves might be buried in the "older versions" review page. As such I have resubmitted it. Here it is in its entirety:
I have to admit, I take ~$2 price tags for apps for granted, and was reluctant to buy this game at first. I'm glad I took the chance.
This game is the result of a roguelike and a board game making sweet, neon love. The beauty lies in its obscurity - at first you'll have no idea what powers to prioritize and how to most effectively use them, and you're going to have some pathetically unsuccessful runs. Then it'll start to fall into place, and the game's many nuances become a second language. You can master this game, and indeed, the necessity to master it is part of the gameplay. When you finally do, that's when the game STARTS.
I for one will be keeping a close eye on developer Michael Brough from now on.
intricate, incredibly deep but super simple to play.. interesting and obscure rules…learning is fun! it's so dense and focused, doesn't take long to play a game, but you can sort of keep zooming in and in and in with the interlocking details… forever!?
tactical roguelike puzzle board game thing. possibly the best IOS game i've played. also, really pretty, all shimmering and neon. BUY IT
- Michael Brough
- 9.1 MB
Requires iOS 6.0 or later. Compatible with iPhone, iPad and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- © Michael Brough
- In-App Purchases
- PLAN.B $4.49
Challenge friends and check leaderboards and achievements.
Up to six family members will be able to use this app with Family Sharing enabled.