You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (26 jobs total)!
- Customize your own spaceship: Choose from more than 350 upgrades and 45 ship hulls to build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
- Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
- Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experience
- Achievement Unlocks: accomplish story and challenge goals to unlock additional optional (but not better) content like new starting ships and new starting contacts
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.
If you played the first Star Traders game, this is as comprehensive an upgrade as is nearly possible. Characters went from one-note officer entries and a crew counter for a full-fledged party management system with complex stats and traits. Ship combat was heavily overhauled for vastly more weapons and effects, including a JRPG-style combat system for boarding and other crew combat, with complex skills management. Ships are more sophisticated, with radically more upgrades and a system offering genuine trade-offs and balances between ship classes and upgrades. Trading has been revised with new legality, permits, rarity and supply systems. The graphics have gone from something out of a DOS game to pretty respectable. But most significantly, a new system of contacts, missions, and story missions adds vastly more to actually do in the sandbox. It is significantly better in every single way.If you never played the original, none of that is important. What matters is that this is currently the stand-out best space captain game on phone systems currently available.
Fantastic game
Richie V1
So much depth and has been well supported by the developers for years.
Great Game
Tripper Monster
Always getting updated, haven’t come across any major, game destroying bugs or glitches, however the guy isn’t there for the reward in ‘Freedom Calling’ after you liberate the guy. Also, would love to see the ownership of multiple, functioning ships. I understand that this game isn’t about fleet management, however it would be natural for a prosperous character to create a fleet of ships, not only for the potential revenue return, but to cement and grow their power. Also Brokstrom should offer missions, especially if the player sided with her.Edited: It is difficult to read some character information in combat, and planet information on the map screen, due to the screen appearing halfway off screen. Please fix.
A good effort but lacks playability
ChrisMonsour
You can see a large amount of development has gone into this game but the overall net effect is clumsy.The features I liked about this game was the ship to ship and group to group combat, the depth of options in character and ship development and the ability to interact with the galaxy on a variety of dimensions including trade. I also really liked that it had an upfront fee and didn’t seek to gouge the player for further cash.However, I got to the point after hours of play that the game became boring, the dialogue repetitive and channeling and the interfaces a little boring. Sometimes you really want a game to work and I definitely did hope that this would be a great game as it had potential, but I must conclude that it misses the mark.Others will have different experiences but I’ve played some great games that I’ve played for years but this unfortunately will be deleted.
- New AI Ship: Raptor Strikecarrier
- Reduced weight for Dagger Prow in AI ship builder
- Rebalanced Trait RNG in Explorer cards
- Reduced maximum level of Black Market crew combats during Mercenaries Rumors
- Fixed SFX issues where "Fast Cards" preference was set
- Fixed issue with empty cards in Explorer
Version 3.4.59
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