This is game is genuinely miserable. I played 20 minutes of it and couldn’t bare to play a minute longer. You open up to the story to a hyper sexualised female character who’s armour exposes a good portion of her chest, only to meet a fairy character 20 seconds later who is designed in the same manner but with wings. After you meet her, there’s another assassin character you meet who straddles the protagonist in an extremely compromising and explicit position. The game literally opens you up to jiggle physics as soon as you load in. Not to mention the art style doesn’t even save it. The art looks like it has been designed and then plugged into an AI generator with the prompt “how can I make this character look even more explicit and generic.” The SSR units don’t have any unique design elements besides more revealing outfits and even then, if you’re going to design a revealing outfit at least make it interesting??? The SSR i pulled “Melinda” is wearing a poorly designed red Qinpao that barely covers her bottom half. That’s all it is. There’s no motif other than red = fire. The game is simply a poorer, way less enjoyable and minmaxed version of AFK Journey with no intuitive or complex tactical gameplay. It’s literally just a glorified harem collecter that has no actual gameplay. By all means if you’re looking for the next gooner game to satisfy your “waifu” cravings, this game is for you. But I would not expect any more out of this. I hate to be so scathing and blunt about this game, but I genuinely don’t believe that this gacha “game” will give you any sense of enjoyment and i’m sorry to the artists who have worked on it who may very well not have used AI, however this is exactly how it reads.
Dear Brave Hero, thank you for taking the time to provide such detailed and insightful feedback. We have carefully read every point you made regarding the game's art style, character design, content presentation, and core gameplay experience.We are deeply sorry that, in your opinion, Dragon Traveler failed to meet your expectations in terms of aesthetic direction, design originality, and gameplay depth, resulting in such a negative experience. This was certainly not our design intention.Your criticisms of the character visual design, narrative opening presentation, SSR character design logic, and overall gameplay structure will be submitted to our development team as an important case study for player experience research, for thorough review and discussion.Our goal is to create a world that can be enjoyed by a wide range of players. While your comments were harsh, they provided us with invaluable and rigorous scrutiny from a specific perspective. We respect your decision based on this experience and thank you again for your time and candid analysis before you left.