The app is beautiful and has the necessary functionalities with the main information about the games, but I think it's expensive for what it offers. Charging to see reviews or a price just for access seems strange. In my opinion, if the goal was to finance through subscriptions, they should first build a base of active users, a community, and then add prices for more cosmetic things, the number of organizations, and things like that. I don't feel like paying the app price for a new app that I don't know if it will have a consolidated user base and consequently allow me to see a game, the opinions, and get any idea about it, if I can see it for free elsewhere. Another thing I don't like much is offering several options of the same game (i.e., Wildlands Deluxe Edition; Wildlands Complete Edition). I prefer when it's the game itself and within it, the versions appear, like a subcategory. But anyway, the app is gorgeous, it makes you want to use it and follow along, but it's still too early to draw any conclusions. Congratulations to the developer who knew how to combine the backlog aspect with a more Apple-like UI. The same goes for the Nintendo one, but in my opinion, it ends up being expensive. Maybe I'm just poor.
Hello, thanks for detailed feedback. As for the free/paid version limits - this is very hard to get right and in a way that works for everyone. The reason for locking reviews for individual games is that OpenCritic is big monthly cost for me and something that can be viewed as "extra". In the past I mostly removed existing limits (for example the Favorites collection used to be limited).I will look into the editions - I am not super happy with it myself - the main issue is that IGDB sometimes doesn't list them, sometimes the editions have different releases or platforms so it makes proactive "hiding" them into main game bit problematic. I would appreciate more details about where in the app are the editions most bothering you.Best,Filip