Doomfields
Roguelite autobattler
Only for iPhone
Free · In-App Purchases · Designed for iPhone. Not verified for macOS.
Get ready for an epic adventure in an auto battler roguelike game! In this game, you'll lead a team of heroes on a journey through procedurally generated dungeons filled with dangerous enemies and valuable treasures. With a unique combination of tactical combat and randomized items, you'll need to strategize your way through each encounter
more - Rating gains based on the day of the month - more points by the end
- Thorns values reduced by 75% in pvp
- Patience now only affects STR, DEX and INT
1.3.12 22/10/2025
- Rating should now increase by 1 after beating a player with the same score
- Fixed Arcane robes
- Fixed scroll drop rates
- There will be an early leaderboard reset this time; I won't be able to do it at the beginning of the next month
1.3.11 26/08/2025
UI improvements
1.3.10 07/08/2025
- Capped [Patience] values at 10
- [Leeching horn] proc chance changed from 100% to 20%
- Damage from Keepsakes should now be correctly displayed in Damage meters
- Added fatigue mechanic to prevent long fights
1.3.9 05/08/2025
GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed
1.3.8
- Hidden dagger guideline change
- Bugfixes
1.3.8 31/07/2025
GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed
1.3.6 22/07/2025
GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.5 16/07/2025
GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.4 14/07/2025
**What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20.
1.2.6 17/02/2025
**What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20.
1.2.5 15/02/2025
**What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20.
1.2.0 14/02/2025
- Items: Upgrade level is now capped at 10.
- Goblin Cleaver: Attack speed bonus is capped at 100.
- Fixed a bug that caused abilities to stop being cast.
- Critical hit runes no longer proc themselves.
- Buff effects should now apply correctly.
- Items modified by encounters should now apply stats correctly.
- Fixed various bugs related to the save system.
- Fixed thorns keepsakes.
- Multiple visual and UI issues have been resolved.
- Potential fixes applied to leaderboards.
1.1.7 27/11/2024
Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes
1.1.6 14/11/2024
Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes
1.1.5 11/11/2024
Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes
1.1.4 10/11/2024
Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes
1.1.0 08/11/2024
UI fixes
1.0.6 25/10/2024
- Rating gains based on the day of the month - more points by the end
- Thorns values reduced by 75% in pvp
- Patience now only affects STR, DEX and INT
more Version 1.3.12 22/10/2025
Data Not Collected The developer does not collect any data from this app.